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And I have only been useful on 2 occasions.
I will stop investing in them to invest in traps and some other craft.
Seriously someone who knows just answer this: If in the dialogue there is an option with [Intimidate], will it be succesful if I just have a value high enough? Or are there intimidate options that will never be succesful even if I had a value of 1000?
As for the usefulness of those skills: I know they are most time useless but you know: I prefer playing a weaker character that can change the outcome of those few situations instead of the stronger character who has to shoot his way through half of the underrail. And as soon as I unlock the super special awesome level 20 feat "Born leader" (needs 100 Persuasion and Intimidation) I will access the secret endgame where I unify the Underrail single handed ^^. That would be some kind of epic easter egg.
I think my wish for solving minor conflicts just with words is unreasonable since the world is intended to be hostile.
As for Elwood: I ended up killing him again -__- I lost patience with an effective intimidation skill of over 100 and still no reaction. Too bad I have no savegame before anymore because I should just ignore this mission completely. In Oddity Setup it doesn't give you any benefit.
Excited for Rail Crossing today and if I can really complete it the way I wish. Have just to think if I use that EMP or whatever happens while activating that thing.
All in all I have to say a high int/will character build is working good in this game. I have finally reached the point where I can craft MK IV Grenades so none of the remaining ennemies should be too much of a hassle for me.
I think it would be good if you had the specific items then you could access unique dialogue with the character, i.e:
"I've got ajob for you, I need you to find a guy called Elwood and get his key..."
"Oh, been there done that, raided his house too"
"Find anything?"
"A weird disk.."
"Awesome, heres your pay and XP"
Obviously that's just a vague example. Many RPGs do things like this, plus it's not unlikely for someone playing the game whos invested in pickpocket to go around robbing people and meet Elwood and think "Hmm a card key, wonder where this leads too."...
I am a bit disapointed with the lack of overall social skill use, but as someone mentioned above it does play a bigger role when it is available. I think the point of that is to emphasize a harsh/ruthless world where, in many cases, your gun should do the talking :)