Who's afraid of the Big Bad Wolf? Based on the Fables graphic novels, The Wolf Among Us is a fantastic game. Fairytale figures - known as Fables - have left The Homeland to find a new existence on Earth, most of them deciding to settle in New York. You play as Bigby Wolf, a detective who is employed by 'Fabletown's' council. When a Fable ends up being murdered in mysterious circumstances, Sheriff Bigby sets out to investigate the case.
It is a great story, with lots of little twists and some pretty tough choices. If my summary of the story seemed a bit too brief, well, that's intentional, because there is literally no reason to play this game for anything but its story. This is a 'Telltale narrative game' that plays exactly like Telltale's The Walking Dead. The game consists of light exploration, lots of conversations with timed dialogue choices and QTE combat scenes. Personally, I found the combat in this game much more enjoyable than in The Walking Dead because you are playing as a really powerful character who can cause some serious damage. As things get more heated, Bigby becomes more and more wolf-like... and it's great.
The graphics of this game are also phenomenal. The colours are very vibrant and the general aesthetic is just lovely. It is an excellent example of how style alone can make a game visually gorgeous. The atmosphere is pretty much flawless, with a solid synth soundtrack that is never quite in-your-face. I appreciate how subtle the music often is, personally.
There are only two downsides to this game. The first one is... It's a Telltale Tool game. Everything looks great, for certain, but the animations are rather janky. It is not overly jarring, but... You can clearly tell that they are using outdated animation models.
The second downside is not really a downside, but it is certainly something that requires some getting-used to. Bigby is not exactly a nice man-wolf-thing. A seemingly innocuous dialogue choice like "I'm hunky-dory" will make him aggressively blurt out "I'm just HUNKY-DORY, THANK you for ASKING!!!". Now, I am not sure if I am giving Telltale too much credit here, but it seems to me that they have intentionally done this to illustrate how difficult it is for Bigby to keep his bestial nature in check. If my theory is correct, I'll give them loads of credit for that. If it is not, well... Then the dialogue options should have been clearer, if you ask me.
All in all, if you want a great story with a compelling premise and you do not mind a limited amount of actual gameplay, this is definitely the game for you.