Postat: 4 iulie
Recenzie Early Access
I said once that Cavestory+ had the worst last boss fight in history. Then I played Bound by Flame and that game took the #1 spot for worst last boss fight in existence (it's unbelievably bad). Now we have a new winner, or at least a tie. This game doesn't exactly have the hardest last boss I have ever seen, although it is close, but it for sure, without any possible doubt, has easily the most frustrating last boss fight I have ever seen. I can get to the last sequence on him almost any given time, then there just is not enough battery power left to fight it, which I don't get because I have seen it done easily in youtube videos and while I am doing the same thing I have seen in videos, don't seem to have nearly as much battery life as those people do. I am convinced they quickened battery power loss on that sequence in a patch or something, after the videos I watched were uploaded to youtube. Either way, it gets my vote for all time worst difficulty spike in a video game, and oh boy I've seen some bad spikes in some games while playing through them.
Battery power is basically your time limit and you can get some battery extensions during levels, but having time limits in games is my biggest pet peeve in gaming. It isn't a problem normally here until the last boss.
Other than that, the game is super fun. I loved everything about it and had a blast, besides the last boss of course. The other problem though is that once you play through the game once, around 3 to 4 hours, that's it, there is no real reason to play any of the levels again because it's the same thing, zero change. I mean yea it's extremely fun once, but it just isn't nearly as much fun playing through the levels a second time. Using different characters keep it somewhat fresh for a little bit, otherwise there is no real replay value. There is no difficulty selection so it is all the same, although given the game's already sometimes unforgiving difficulty, it doesn't need a difficulty selection option. It is hard enough as-is.
It anything, as it is still in early access, the developers would most likely have a much more economically viable game that could entertain more in the long run than basically being a once-through for most people, by adding some sort of advancement system. Armor upgrades, gradual weapon upgrades, character upgrades, just something... anything. That's why so many people play games like Dungeon Defenders for dozens if not hundreds of hours: an advancement/upgrade system. I'm not trying to compare the games though, and I'm not saying go big with it here because I understand they just want to make a fun arcade shooter, and they did. Sort of. For me, there just is hardly any replay value, any real reason to put more than 6 to 8 hours max into it. The only other thing I can think of is to add more levels.
Last boss 1/10
Replay value 5/10
Catch on sale only as $15 is a bit much for such a short game with low replay value.