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sorry but due to the reason this studio consists of 2 developers they made the decision to leave out netplay quite early. They aimed to create a rather full expercience towards their players instead.
Basically a design decision that made me as a user rather happy since I have spent about three lifetimes in some kind of queue due to ♥♥♥♥♥♥ netcode, thx a lot blizzard!
I get your point I think AAC could have been a great online multiplayer, no doubt about that. Still, you need to keep in mind that without that early decision against netplay this very game you like and play today would certainly not be the same.
Maybe you consider 2 or more player local co-op instead or take a peek into the leaderboards, also there's Bossrush, Daily Drive, Infinity Drive, not to forget the X-options considered a mid/late game extra, still I bet I forgot something.
Anyways, I am ok to say that AAC clearly has become the experience the developers have aimed for. I have been here for most of the early access and really enjoyed the amount of devotion and experience that was put into this title. Being a fan of shmups since the Atari ST this was some genuine fun!
I hope you continue to enjoy this circle of twinstick goodness a little longer.
Regards,
NicoNico
Networked multiplayer can be a challenge in itself when it's been planned for from the beginning. Often developers make decisions based on what does and what doesn't work within acceptable bounds of latency.
Cactus has been created as a single player offline experience (with local co-op added on for fun), and a lot of what defines the character and feel of the game would be very difficult to carry across into an online environment without changes that would make it into something other than the game we know and love.
Even though I'd totally play a networked co-op version if one existed, I completely understand and respect the developers' decision to focus primarily on a solid single player experience and not compromise development time or game quality to chase after a networked version of the game that at the end of the day might not be as compelling.
If you want to know more you're best off reading these threads:
We want online co-op mode :)
IMHO we need this thread or one of those threads stickied - perhaps with a modified title.
EDIT: Removed that link (ty Cheeseness), wasn't the one I thought it was. Also, steam needs a way to tell you who else is writing a comment to preserve the dwindling supply of keypresses.
Sorry Jebus, if it's any consolation we really do build Cactus as an engaging single player experience and add co-op as a bonus, but I understand if that's not the game you're after.
I'm glad to hear the FAQ is updated. I hope it helps give people the right impression going in :)
Even without the netcode capability for multiplayer, this title has the polish and near-AAA look I'd expect from a huge studio. Color me impressed.
Oh well, thanks for the info SMishra. I absolutely love the design and polish of the game, I just hope your next game will be similar with online co-op! :D
Even though all three have had experience at "AAA" studios in the past (there's a little more info on the About page[www.assaultandroidcactus.com] on the Cactus website), I suspect they've all learned things and grown skills throughout Cactus' development.
No matter which way you frame it, it's still a massively impressive amount of work for three people to do on a shoestring budget without the (arguable?) support of a larger studio.
Thanks :) The workload has been gruelling but the game has been a labour of love and I've been trying to hold my work to a high standard.
This is why some of these major feature requests sometimes get a bit of a "... you want even more!?" response, since there's no team working on these things, it's mostly just me, doing my best XD
Isn't that the highest compliment? Its the equivalent of a standing ovation for a musician and a request for an encore.
It's a great game. I can't help but compare it to Magicka, another game I love. If magicka has changing backgrounds and floors in their arenas it would have been so much cooler. Maybe your next game can be a magic-themed one where you combine elements for different effects.
Unintentionally, it can imply that the work that's just been finished isn't enough, that the effort put in isn't appreciated and can be pretty damaging to morale...
If anything, these three hard working developers deserve a holiday. They won't get one because they're trying to make sure they don't lose momentum with the console releases and because they care about the game enough to continue working on fixes and polish.
Nice. What's the quality like (fps, image quality, latency etc)?
(Edit: added quote)