Each week on Show Us Your Rig, we feature the PC game industry's best and brightest as they show us the systems they use to work and play.
David Rosen—founder of Wolfire Games which, in turn, created the Humble Bundle—clearly knows what he likes. He works from three different locations; one in the Double Fine offices, one in the Humble Bundle offices, and one at home, but they all have matching mice, keyboards, mouse pads, and chairs. He's also an incredibly smart guy, as evidenced by a talk he gave at GDC earlier this year about the procedural animation in his latest game, Overgrowth. David was kind enough to take some time and show us not one, but all three of his rigs.
What's in your PC?
I actually have three different setups! All of them include:
Razer Goliathus 2014 Extended CONTROL Soft Gaming Mouse Mat
What's the most interesting/unique part of your setup?
Probably that I have three of them! I have a home office, and guest desks at Humble Bundle and Double Fine. I work from home on off hours or when I need quiet (like for recording video narration), work from Humble Bundle when I want to hang out with old friends, and work from Double Fine when I want to be near other game developers.
I also budget an equal amount for ergonomics as I do for computer hardware itself, with adjustable chairs, flexible monitor stands, and sit/stand desks. Usually the bottleneck in development is myself more than my computer hardware, so I have to make sure it's comfortable to use for many hours at a time, especially when doing seven-day game jams.
What's always within arm's reach on your desk?
I always have a water bottle, a notebook, and a pen. Sometimes problems are easier to solve on pen and paper than any other way! At Humble I usually go out to get bubble tea with my brother or other friends, so that is usually on my desk in the afternoon. I also always have headphones handy so I can listen to music in the background: often game soundtracks, predictably, but sometimes the different 'mood' playlists on Spotify.
What are you playing right now?
Right now I am playing a whole bunch of different games to help contribute to the first stage of IGF judging, and I also try to play most major releases to stay up to date on what other developers are doing. Most recently, I've been playing Far Cry 4, Walking Dead Season 2, This War of Mine, and Nuclear Throne. The games I keep coming back to are usually the ones I use as excuses to hang out with friends, in person or online. I'm looking forward to my Wii U delivery so I can practice for the Humble Smash Bros tournament!
What's your favorite game and why?
I could go a lot of different ways with this question, from which games were formative to my understanding of the medium, to which ones were most effective at achieving their goals. I keep coming back to Marathon though, Bungie's second FPS game (after Pathways). It still holds up today as a fun game with a solid story, and holds up historically as an underappreciated leap forward in the genre. It was the first FPS with a significant storyline with interacting characters, the first that allowed the player to look up and down, the first with guns with secondary fire, the first with reloading magazines, the first with rocket jumping, and so many other innovations. It had deep modding potential, especially after they released official tools for the sequels, and that was a big part of my introduction to 3D level design.
Now Available on Steam Early Access - Overgrowth
17. Dez. 2013
Overgrowth is Now Available on Steam Early Access!
Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly experiment with the easy-to-use modding tools, and fighting in the arena.
From the developers: The game is still undergoing very active development, so you can expect bugs and performance issues as the game progresses and changes. In its current state, it is more like a sandbox of technology and martial arts, and less like a story-driven action-adventure. If you want to play through a polished campaign, you may want to wait until the game is fully completed! If you would like to have fun experimenting with our technology and mechanics as they evolve, and support us as we complete the game, then now is a great time to join our community.