게시 일시: 2014년 11월 22일
I want to like this game more than I actually do. Overall, it's fun, which is the point, and why I clicked the Recommend button, but there are some flaws that detract from the amount of fun I could be having.
First, the graphics. They may seem slightly dated, but that isn't the issue. The biggest problem is the lack of options. My screen is 16:9, but the screen seems to display in something like 2.33:1, so everything is squished. Another problem is the lack of antialiasing, and while this might not be as noticeable if I could set the graphics to my screen's native resolution, the two problems combined really take away from the immersion.
Second, the controls. I've tried both keyboard/mouse and a 360 controller, the latter of which seems like the better option for an isometric shooter. The default values are difficult to use at best. Why are the triggers used for rotating the camera instead of firing weapons? And why is the camera so overly touchy? When I switched to the KB/mouse combo, the WASD setup was fine for most things, but camera rotation became such an issue that I simply avoided it.
I could make the writing and voice acting the third issue, and for some it may be problematic. I am a lover of B flicks however, so I didn't buy this game expecting a deep, rich story, or Hollywood A-list acting. While the script is predictable and the acting wooden, I could easily look past this and enjoy the game if it wasn't for the other flaws. (I've seen and loved almost every episode of MST3K, and if you know what that means, you'll understand.)
The one thing I have yet to check out is the main reason I bought it: co-op. Alas, if I can't sort out the issues with the controls, I don't know if I will bother. What I wanted was a PC version of Dead Nation, the brilliant PSN co-op zombie shooter. What I got was something less polished, and ultimately, less fun.
So why recommend it? Overall, it is somewhat fun, so if you get it on sale, go for it. There is some atmostphere about it, and some nice mechanics, including the weapon upgrade system--though this too lacks depth. Kill a critter and get some magic "upgrades"? How does that work exactly? This aside, and if you can look past the other flaws, it might be a nice way to waste some time.
Stay tuned for my review of the spin-off/sequel, Shadowgrounds Survivors, where I'm hoping that some of the issues listed above have been fixed. First, I need to finish this game.