Postat: 13 decembrie
When I first heard of FORCED before it came out, I was definitely looking forward to playing it: At the time, the latest Gauntlet game wasn't announced and I loved the Gauntlet games from the N64 and Dreamcast systems that FORCED was inspired from and I've plunked hours into them just on single player.
You don't play FORCED in singleplayer. Or rather you can, and it is very functional from the little bit that I have played, but it's is rather difficult in singleplayer and while it isn't unfair (just almost so) and I would compare it to "old school Nintendo hard" which is a good thing, but fustrating when trying to clear your backlog and just get through the next level. The worst part of this difficulty is that you level up by completeing challenges for each level: Completion challenge for completing the level, a special "objective" challenge for each level, and a time attack challenge. Many of these will not be completed by players on their first run of a level, such as avoiding certain enemies or attacks, or completing an optional level challenge. Completing the challenges give you crystals which tie in DIRECTLY to your ability to unlock new active and passive skills. Some of these challenges are probably easier with "less players in your way", but others feel like you need them.
This creates a great reward for completng challenges, but is likely the reason why many players were scared off from FORCED. After all, I never bought this game due to hearing reviews about the difficulty and it wasn't until I was gifted this that I got to play this. Unfortunately, I never got a chance to play the game with the gifter or anybody else. Only a few of my friends have this game, and only a couple of them have played less than 2 hours of the game. There was only one online game when I checked, which denied my access to join. You will have to schedule a game with friends to play this co-op,.
In conclusion, I really like the idea of combining almost Zelda-esque puzzles and Gauntlet gameplay. It works rather well here, though it can be quite annoying to manage a spirit to solve puzzles while in the heat of battle or harsh environmental conditions and level traps. The combat feels like what a modern interpretation of the Gauntlet games should feel like, however, the overall difficulty is probably what kept this game from being a big hit like Torchlight II or Castle Crashers - Not a ton of people know of this game and those that do aren't playing it. FORCED is missing the pick up and play casual feel of the Gauntlet games it is inspired by and because of this FORCED has slipped under the radar of most players and has stayed there.
FORCED a good game, even perhaps a great game, but it is a hard recommendation for a game built around co-op with a dead player base. You should only buy this if you can get some other core gamers to play this with to completion - it is unlikely you will beat this with casual friends and family.