Publicada: 23 de janeiro
God of War and Uncharted met and made a totally predictable but polished summer blockbuster equivalency. Reminded me of something Nick Cage might do.
This is an over the top character action game with all the tropes and mechanics you've come to expect. X and Y weak/strong attacks strung into combos. 4 different weapons types. Standard med speed/med damage/med range(sword type), fast/short range/med damage(dagger type), fast/long range/low damage(chain type) and Slow/low range/high damage(hammer type). As well as elemental magic attacks. Though these do more or less the same thing except the ice one. Powerful AOE attack.
Its got block puzzles, its got platforming, ledge grabbing, timed based swings and jumps. It also has a really weird and out of place vertically scrolling shooter that happens more than once.
The banter between the main character and the mask that gives the character powers is actually funny at times and very self aware. It never really gets in the way or become annoying.
It's paced pretty well, at the end it drags a little (but only a little). Maybe it over stays its welcome by a small unit of measurement. If it were maybe 4-5 hours long it'd be perfect. 6 or more if you're a completionist seems just enough to make me mention the length might be an issue.
It's more inspired by God of War mechanically but the aesthetics are pretty much Uncharted with some industrial zones. Even down to the Health Orbs being red, magic orbs being blue and XP orbs being gold/yellowish. Not to mention the right analog "push in direction to roll that way dodge)
Decent romp and palate cleanser, especially for $5.