Yayınlanma: 21 Ocak
I got this game during the humble bundle that was put up a few months ago, so I'm writing this review accordingly. In other words, if I had bought this game at the full price tag of $39.99, I'd probably be more inclined to hit "Not Recommended". But on sale, I think it's a good game that will definitely keep you playing for a couple of hours at a time if you don't have high standards of character. That being said, you will probably not be interested enough to keep playing this on a binge where you spend hours on end.
The tactics style gameplay is pretty neato. That's... about all I can say about that part of the game. It doesn't really add anything to it or really borrow from some more advanced takes on it like XCOM: You've got area-of-effect attacks, you've to melee attacks, you've got ranged attacks. Don't expect to have any innovative takes on cover-combat, field of vision, and so on.
The characters are decent. Not really involved enough that I'd say I particularly cared about any of them one way or another, but not bland enough that I wasn't at least interested in seeing where they fit in the story. The character you kind of play as doesn't seem to really have a major stance on anything minus how you decide to direct his dialogue, but it's one of those games where you're kind of your own guy and you kind of aren't.
There's a lot of good side quests here and there that you are definitely going to want to do to keep yourself armed and leveled for the main questline.
As for the main questline itself, there's really nothing that much to it. The game tries to differentiate itself from other RPG-style adventure games by having the cast of characters be completely unlikely heroes. You, the main character, find yourself traveling with two fellows (a stereotypical and somewhat superstitious dwarf and a casanova mage) who collectively break out of a prison. From there, your party's membership includes a drug-addict elf whose pretty good with a bow (I think she's an elf at least. She's got the ears), a tribal dude who was ready to kick your ♥♥♥ before, and a childhood friend who ended up becoming an (alleged) nymphomaniac witch.
This seems like an interesting premise on the surface, but the game doesn't really apply itself that well. We don't really get much in on the character's pasts, and the interactions with the main character and the story are very limited. For a game that could've very well built onto a unique premise worthy enough of it being a constantly talked about title, the developers didn't really do much to apply themselves here, and I'm afraid that might still be the case for the sequel, Blackguards 2 as well (I haven't played it yet, so I won't judge).
So basically, this game is good if it's on a really, really good sale and you're already into fantasy and tactical games, but aren't looking for anything too innovative on either ends.