Verfasst: 18. November
I am glad I only got this as part of the HumbleBundle (Side note, support Humble).
This is a turn based, hexgrid, dungeon crawler, rpg based on a not unheard of tabletop system.
It plays like a fan created mod to another game, in every way this game screams its lack of polish, it's terrible design and its aweful assets. This game makes NWN 1+2 look cutting edge
1) Inconsistant Mechanics; in short, they're half baked. An early mechanic is terrain tiles (water is slippery, bushes are flammable etc) and in theory these could make for some more complex tactical play, but sometimes thats not the case, water may just be a watery looking tile, or it may cause you to fall on your ♥♥♥ and be prone for a turn. Enemies never use them either, they just move to attack range throw fire, ice and poison.
2) Incorrect RNG; this is a tabletop system adapted for the PC, so of course its simmulating (with a pretty bad generator I might add) die rolls under the hood. You get told a percentage chance to hit (and can level up enough to see other stats) but the percentage shown is WRONG. That's right, the game actively lies to you because its number generation system isn't implemented right. 100% chance is actualy 90%, 65% is actualy 40%. You will also see the same resualt consistantly for mid range %, every time I fire an arrow at a humanoid enemy with a 65% chance to hit I would miss without fail. same goes for 50% with melee, this makes me think the random generator isn't so random after all.
3) Atrocious Voice acting; Dear gods is it terrible, it's not even laughably bad, the actors are often re-used but its like no-one told them they were doing different characters so everyone they voice sounds identicle. They were also clearly recorded completly seperatly without any lead in or practice because they're all delivered with the same dry detatchment of people with a full frontal lobotomy.
4) Poor story telling; The plot may improve as time goes on, but from what I've experienced so far I can already tell you my version "And so it was that the brave ranger stabbed the annoying sidekicks while they slept and went to live away from the continent full of madmen". Honestly it started out bad enough with the giant wolf having killed (or having been eating) a random damsel, you kill the wolf and then get arrested for her murder. The wolf was right there, you kill it, its body is lying on the ground next to the corpse, yet they arrest you for her murder. The rest of the story was following a bread crumb story into a veriaty of linier dungeons, speaking of which.
5) Dull Dungeon Design; if you're making a dungeon crawler then you need decent dungeons, so far everything has been a straight line with preset encounters, no element of maze, mystery or surprise. You know you will need to enter each point on the dungeon map, you know that each point is going to have an encounter, and you know that you will want to save scum the hell out of it just to preserve your precious resources.
6) Cheap assets; It's ugly. Very Ugly. There is no sense of unifying aesthetic. Everything is the same blocky 3d models with dodgy shadowing, terrain detailing can actualy conflict with mechanics "is that shoreline tile a water tile or a land tile? You won't know till you step on it" the models are barely detailed, only slightly more complex than the 3d models used for CIV V (the ones designed to render quickly at distance and not be looked at too closely). Combine this with a lack luster muZak score and it just doesn't feel good to experience.
7) Poor Performance; for a PC game, its not offering much in the way of performance options. You can set nebulous graphics quality but get no fine choice, you can pick a resolution but theres no windowed mode. In game I've seen multiple graphics glitches caused by lighting effects, flickering textures and even the Hex Grid breaking and flashing at the bottom of the screen.