Publicada: 21 de fevereiro
It should be noted that I picked up this game in a sale at a discounted price, my opinion is based on me paying about £18 for it rather than the full price. I think it is likely that my opinion on this game would change if I had forked out £30 for it.
I knew about Daedlic's point and click games like Deponia so I was interested to see what their take on a RPG would be like. As it is something that I almost expect in a RPG nowdays it is important to state that this game is very linear. If you are expecting something like Dragon Age you are going to be very disapointed (to be fair expecting all RPGs to be like Dragon Age will invaribly lead to disappointment). Also I think the game description is a bit misleading, you and your companions do have a slight criminal air about yourselves but at the end of the day it is standard save the world type stuff, nothing too ground breaking.
The game has three main views, the first is the world overview you use for travelling around. This is basically a map type view with marker locations for villages, towns, places of interest etc... To move around you click on where you want to go and jump to that location - so no player controlled wilderness exploration or anything like that. The next view is the "town view". This is pretty much a static view where you can click on characters to buy goods or obtain/advance quests. The final view is the battle view, this is a map split up into small hexagons where the player controlled combat takes place. These battle maps range in size, though none are particularly huge. They consist of different environments and obstacles that sometimes require a change in tactics for some scenarios. Combat is turn based attack and move type stuff with close combat with swords, axes, maces etc..., ranged with bows and crossbows and ranged with magic. The combat can get a bit repetitious but there is enough in there that it does not feel too much a grind.
You get to pick one of three classes for your main character, a mage, a rogue/archer type or a fighter. On levelling up you pick attributes and combat skills and there is the freedom to create hybrid classes by giving your archer some mage abilities for example. I did find though that each class tends to have one particularly powerful skill or skill combo that you will just tend to repeat in combat.
The game itself has a lot of good and bad points, it is quite a mixed bag but there is probably going to be something in there that does end up annoying you, it certainly is not perfect. How much that thing annoys you is probably the defining factor in whether you will ultimately enjoy the game or not. For me it was with the combat, there are some monsters which are only vunerable to one type of damage. However, ahead of the battle you do not necessarily know what type of monster you will be fighting so in my case I frequently had everyone inflicting either piercing or magic damage. That was my best set up given my characters, weapons and prefered skills. However, in some fights monsters will be invulnerable to piercing so you have to quit the game reload and re-equip characters with maces so you can inflict bashing damage. Nothing game breaking but it did really get annoying, you learn pretty early on to have back up weapons handy and make sure your party is at least a bit flexible. You can look on that as somewhat of a positive as my party was really not set up for those particular battles so it did add an extra challenge, making what should have been an easy fight a bit more difficult. I think one other problem that needs highlighting is the party make up. You have a limited number of companions that you can recruit, essentially there is one party for the game. You do not get to deicde if you would rather have a mage or a fighter in your party you get what your are given. I do not want to spoil anything but at some point in the game something happens that means that really to fill a specific gap in your party your main character needs to be a specific class. Luckily I chose this class anyway so it was not a problem in my play through. If I had selected a different class it may have negatively effected my opinion of the game.
On the positive side I liked the story (the ending is a bit meh but nothing too objectionable) and found the characters interesting with some nice back story and different personalities. By the end I found myself invested in the story and felt fairly satisfied with the experience on completion. You do get some "choices with consequences moments" that give you a sense of control over how the story plays out. My play through took me 26 hours and I pretty much did everything quest wise in the game.
I would recommend this game but I did pay about £18 for it. if I had paid the full retail price I would probably not recommend it as I think at that price some of the problems I have glossed over would have seemed a lot more annoying. My advice is to pick this up if you see it discounted as on the whole it is a relatively enjoyable experience. However, at full price there a lot better RPGs out there and I would be a lot less forgiving of the game's flaws.