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This should leave you with just shy of 2000 AP left (1940 AP). You can't save this AP, so spend it on anything that strikes your fancy. Some suggestions though...
Consider doing any or all of the following:
1. Take a melee weapon skill *cough* Axes/Maces *cough* and max it.
2. Raise Agility to 10 and take the Dodge special ability.
3. Take the Vigilance and/or Armor Use special abilities.
4. Learn and possibly max the Balm of Healing, Clarum Purum, and/or Duplicatus Double Vision spells.
5. Consider the last 3 Talents: Treat Wounds, Animal Lore, and Traps
Lastly, you can pick your character's starting equipment (which you will get solely for your first fight, and possibly for flashbacks later once they patch flashbacks). I would go with the bow (make sure to equip arrows in the same weapon slot!), and a melee weapon in slot 2 (I liked the cudgel). Full leather armor set, Gambeson gloves, and a small belt with 2 healing potions. You're set.
Most of the rest isn't bad advice. You don't *need* Body Control/WP/Warcraft to 8 in creation, but it doesn't end the world or anything. I prefer Agi to Str for hunter, also. Vigilance isnt great on a hunter, either, as you stand in the back and ideally dont have to provoke attacks of opp.
SO if I am doing Hunter, I look at Triple shot and boost the Triple Shot stats up, and if a Mage/Hunter, I want Charisma 14, too, for both Story reasons (Are there story MC charisma options? I dont even know, the hints claim so) and because Astral regen requires it.
If you plan on casting quite a bit definitely invest in steady casting. If you're only going to limit yourself to the 3 basic spells I listed, you're better off just leveling those higher. One good idea for making a balanced mage is to actually go with the basic mage creation instead of expert. The bonus going this route is that you get steady casting for free while not needing to meet the pre-requisites. Then you can just invest heavily into the archery side since your mage side is done minus shadow force level 2.
andydh77 gives good advice if you plan on being a mage-casty-and-shooty archer of course.
Also did not know you got Steady Casting for free without meeting reqs if you went basic mage. Good bringing that up!
thanks for the tips, especially with getting "steady casting for free" from basic mage creation option.
PS: Much appreciation to other people who contributed as well, I heard many good things about this game, going to start it tomorrow.
Lol yeah the flashback fight with the crypt lice totally left my hero gimped as he was all bow/dagger. Hopefully the devs can put some ranged gear onto the second weapon set, would be helpful.
Oh and I *strongly* reccomend 8 ranks in Balm of Healing right out the gate. Flashback scenes will be pretty much impossible without it.
@poison - Duplicatus is pretty solid as a stall tactic. I play a mage spearman and sometimes I got into a full defensive duplicatus/heal while I keep the enemies attention while the rest of my party runs around doing other important map objectives. (Usually only when the dwarf is needed to do the map objectives though, otherwise he tanks.)
Oh and also - while its good to purchase Hawkeye (it's awesome for archers) - leave it at 0 for character creation. It's useless in flashbacks - you are better of spending your character creation points elsewhere and increasing it after.
But the price is you have no choice like for attributes and spells. You could not want a few spells of the Basic Mage and you could want avoid spend some points in some weapons talents of Basic Mage. The attributes are also oriented to Mage and you could want something different but on that point the Basic Mage setup seems a solid base for a Mage Archer.
I'm glad you liked my build advice ShivaFang, and I look forward to hearing about your own ideas. I happen to like using spears too despite the lower damage potential against late-game opponents. I guess I worded paying the 500 extra AP for magic in a confusing way so I apologize for that.
The main reason I suggested the axe skill instead of any other weapon is because at the time he was asking for advice, the weapon they give you in flashbacks is an axe. It's something the dev has addressed in a different thread and are working on fixing.