Zamieszczono: 28 grudnia
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>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ impressive physics engine
+ chic character models
- chunky vegetation
- partly coarse level textures
+ incredibly exciting battlefield atmosphere
+ destructible environment
+ soldiers call each other status messages
+ fantastic weapon sounds and explosions
+ good sound positioning
+ cool soldiers sayings
+ rich engine sound
+ soldiers classes customizable
+ attacker tickets in rush mode
+ vehicles not overpowering
+ varied locations
+ local script sequences in rush mode
- level building blocks are repeated
+ opponents marker
+ rewards for teamwork
+ bonuses for squad actions
- points incentive to win the match to low
Weapons & Extras:
+ extensive arsenal
+ player skills replace the commander
- basic class skills are lacking at the beginning
+ thoughtful, exciting rush mode
+ squad deathmatch for quick shoot
+ hardcore option
+ countless badges and pins
+ motivating experience points
Even the most intransigent Battlefield 2 fan has his favorite game to admit a weakness: There is no destructible environment. That leaves you with his tank even hanging on a fence.
In Bad Company 2, however, can be almost anything broken down into its component parts, even multi-storey concrete building. Although there is not any wall of hundreds of individual blocks that break out piece by piece; instead contains every object in the game world breaking points, which give way under attack. But in combat makes little difference: Just now we have taken from the supposedly secure coverage of a brick building out a tank under fire, in the next moment, the simple blasted us the wall in front of the nose. This constantly changing tactical situations
damn good also describes the sound quality of Bad Company 2. This sound ricochets and flying bullets actually like ricochets and bullets flying, and if something explodes in the distance, then provide reverb effects that the bang really far sounds off instead of just quieter. Combined with the destructible environment that produces an insane battlefield atmosphere: Since give under the hammering shots an armored piece by piece, the side walls of a house after, and finally bagged the whole building with metallic groan and stone rumble in on itself. Great!
All equipment, whether the Medi-pack or ammo box, you must play with experience points. It's annoying at first, as if one goes out as a medic and heal anyone. Fortunately, the experience points come together pretty quickly. Kills, flag conquests, even headshots are included in your rating. In each class you will unlock special weapons by and by, for example, new sniper rifles. In addition, there's general equipment, such as ammunition pouches that you can pack more grenades. So you can make your fighter right individual. On top come countless badges and pins. In Squad particularly quickly gain experience, because here's hailing for each action bonus points.
The single player mode has disappointed me: I was cool and funny imagined the four heroes, instead, here's pretty average shooter fare. But to me it comes in Battlefield primarily on the multiplayer part, and that is fantastic. The Rush mode provides more tactics than before, and when I do it, I do not feel like I can just kill only people in Deathmatch. Bad Company 2 is for me one of the best battlefield games!
Score: 91 / 100
Sorry for my bad english.
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