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I've reached a stage where most room I don't charge any rent at all cos all it does is make them run away before I can level them up
I could understant if they had been unemployed or had an otherwise dead end job but a CEO?
I really like this game but I'm having a hard time figuring out if anything it says actually means anything. Short of airconditioners that is, those actually seem to do what they say and serve a purpose.
And some of the families you don't want to kick them out because they have a child. ><
Don't forget, the game sets this all up right at the beginning by saying "The Devil spent his savings on a building in THE PROJECTS." It's supposed to be a kind of low-income housing sim on purpose.
At least in this game you can evict them at any time where in real life (at least in the US) most states have laws that protect tenants from being thrown out.
@Plasma Soul ...I doubt being Japanese or Indie has anything to do with rebalancing. He'll likely not rebalance the game because it's only a $4 game and it wouldn't be worth the time.
The main problem is end game no one can pay anything. A fully upgraded room is around 3-4000G but nobody can pay even remotely close to that. So I decided to set the rent at mostly 1000G for everyone (except tight species) and I just evicted everyone until I had a load of people with very good jobs. It worked really well for a while, but they just keep dropping off. I will have CEOS, Respected Lawyers etc on 1000G for 5-6 segments, and suddenly they will become 500G in debt with no warning and go downhill fast. It's becoming really frustrating if they're not going to ever stay stable.
Few elements to consider:
- don't necessarily buy every room upgrade they ask for and improve the quality of the room beyond their means to pay for it.
- hover the mouse when a prospective tenant wants to move in ... if they're unemployed, paperboy, etc. - you have to keep that in mind re: room upgrades.
- be careful about spamming quests without a little down time in between, you can end up blocking them from going to work, and then they won't get paid.
I would like to add - as annoying as some might find having renters not paying their rent, if it was trivial to avoid it - then you've just killed a major balancing aspect of the management - in a management sim game. ;)