張貼於：02 月 22 日
Cool style and a neat idea, but there are too many elements and not enough time spent explaining them. The game is difficult, not in a challenging way. Ultimately, it's just hard to look at, hard to understand, and hard to play.
1 - Pixel style is hard to look at - it's hard to discern what is important to pay attention to, and this kind of pixel style, when done too noisily, is fatiguing on the eyes. In contrast, something like Superbrothers is much easier to look at, with restrained palettes and more balance tones/ contrast/ focus. This game is just too noisy.
2 - Game doesn't teach you - A series of single-objective tutorial missions would have been helpful to demonstrate the game's many elements. There's just too much to track as a new player: I didn't understand how I could get more dust, what the large modules were for, how I even got the smaller dust modules I did, how many attack modules were optimal, any strategy or approach... just no sense of the relative function of many of the game's elements, which made it frustrating to balance the cost/ benefit of any decision. As if the main game (open doors, move, attack, build-things-to-do-things) wasn't enough, the character sheets and skills and equipment were just another layer of complexity to manage/ ignore. Overall poor job of teaching you how to play... and I know there is some benefit to letting players explore and discover mechanics, which is something games like Journey and Ico do well, but there's too many factors here and not enough thought put into a welcoming beginner experience.
3 - Hard to control - having to individually control numerous characters was too much to manage. A follow function woud have been great to keep the party together. It's too easy to lose track of what's happening in combat (due to the low-fi pixel art and tight view) and lose party members.
4 - Difficulty. Even on the easiest mode it's too challenging to finish a level. Once you grab the power crystal, a ton of enemies attack. I never felt like I had enough turrets to stop them or characters to hold off the enemies during the crystal run. I tried three frustrating times to finish the first level, to no avail, due to the difficult visuals, control scheme, game balance, etc. THIS WAS ON THE EASIEST SETTING ON THE FIRST LEVEL, FOR NEW PLAYERS.
Anyway, a frustrating experience. There are more rewarding ways to spend one's time.