Verfasst: 29. April
Dungeon of the Endless..
..or: How will i have to die this run? And why do I restart everytime? But first let`s take a look at this gem which keeps me nailed at the screen for hours. DotE is the third "Endless" Installment of Amplitude. You neither need to know the other 2 nor have i played them. Story is simpel: A Prison-Space-Ship collapses and crashes into an unknown planet, releasing its "cargo", Prisoners and Guards. Here they are, our newborn heroes. We should better call them anti-heroes, because they are all pretty messed up, brutal, sociopath, misanthropic but at least: funny. If you`re humor is coloured black as mine you will have to laugh a dozen times. Every hero has it`s own background, special abilities and some of them have a special connection, which you, the player, shall unfold. The game delievers everything in wonderful pixel-art, combined with a chilling, sci-fi soundtrack, so..How to play?
This is the core of this game. It is a mixture of tower-defense, rogue-like dungeoncrawling and rpg. These 3 components fit together in a very unique, yet pretty awesome way, i would call it "easy to learn, nearly impossible to master!
. Your task is to protect an energy-producing crystal, starting in a random stage, trying to get it to the exit. While this sounds simple on paper it gets pretty hard in reality. You start with 2 heroes, whom you pick just before entering the dungeon. Getting deeper into the pit you may (or not) meet other heroes. First thoughts: Which one should i pick before entering? A Melee with good atk and def? A ranged one? Or an intelligent contender, careing for your modules, producing more ressources. Speaking of ressources and modules. You are crawling through the dungeon, room by room. Every opened door rewards with ressources: Wisdom, Industry, Food and Dust. Industry is used for building stuff, wisdom to research new modules, food to heal or lvl-up your heroes. Dust is special. Your crystal needs it to produce more energy. Because: Every room needs energy if you want to install modules or turrets. And you will need turrets. Not only ressources but monsters will await behind every opened door. And to make it even harder: every room not getting energy from your crystal will possibly spawn new mobs. And they all know one target: the crystal! Mobs are differing from stage to stage, forcing you to adapt and rethink strategies. Reasearch is important to utilize your defense with different turrets, answering the mixture of monsters.
Big Text, Quick Facts.Pro:
- Different heroes to choose from and unlock
- Multiple turrets + modules to strategize with
- Heroes can be equipped with different (funny) weapons, armours and gadgets
- Randomized game + unlockable modes gurantee hours of re-playabilty
- Great (but unforgiving) KI
- Pixelart (if you like it)
- Coincidence works good but even Stage 1 might be your last one.
- You will die a lot. Altough this is not really a con this game doesn`t suit for everyone.
- Story is fun but don`t expect too much of it.
- Level-Design gets repetitive sometimes.
- Some heroes simply seem to be underpowered compared to others.
Dungeon of the Endless is one of my alltime-favourites already. It mixes different genres and what comes out is a brutal-hard, yet unbelievable satisfying Pixel-Art-Gem. Altough the backgroundstory could be better explained i like the way some heroes react and team-up with each other. There are some hidden stories i`d like you to reveal.
You don`t care about dying a hundred times? You want to laugh about stupid item-names and weird dialgoues? You want to build your turrets, equip your heroes and defend that shiny crystal? Hesitate no more, go get it. 9,9/10