Publicada: 3 de julho
Holy crap do I recommend this game.
Gameplay: Steep learning curve at first. Easy feels like Hard Mode until you sort yourself out. Addictive if you like Rouge-like Tower Defense. Many heroes to unlock and use. A lot of similarities but individual strengths that outshine others in their own perculiar way. Like every other Endless game, FISD (Food, Industry, Science, Dust) is a major factor. Learn to keep your eye on it so you don't shoot yourself in the foot. You start off with one pod and it is ♥♥♥♥. If you manage to win with it, you will be rewarded an easier and more fun alternatives. Until then have fun dying till you finally succeed.
Replayability: There are about 7 escape ships/pods and all have their unique playstyle. All very similar but certain changes can have a major impact on what you can do and what you start with. Playing every one of them certainly is more exciting than playing one and only one. Because escape pod sucks. OH MAN DOES IT SUCK. Infirmary and Armory Pod is my favourites so far. Just easier and more enjoyable, which is good because you get one by winning once. I can see myself coming back every so often to have another crack at a duo or squad and see how far I can get before I get eaten.
Soundtrack: Good lord all the Endless games have a beautiful track to go with it. I find it hard to decide which is my favourite or most preferred soundtrack out of the games. This one suits the dungeonesque feeling of it all. I don't really know any of the tracks to not suit a certain situation. I have however feel that this game's music is lighter on the ears despite the tension this game gives me. While Endless Space has a more overall relaxing undertone to its sound due to the spacial atmosphere and the type of game it is. Endless Legend sounding more expressive and folkish due to being on a fantasy planet. Due to that and the factions it requires a lot of culture and different sounds to make it not sound boring. Would either soundtrack work with the other games? I don't think so. It just would feel odd, so AMPLITUDE did a fantastic job. Dungeon's soundtrack suits it just fine for the type of game it is.
Co-op/Multiplayer: Like the other Endless games I found it easy to join. The game changes to account for someone else controlling a hero or 2 with you. Resources when playing solo would give you around ( 3-5 or so per turn for Food and Industry. Science being like 2 while Dust you have to find by exploring rooms. Playing with a friend means that the resources you would have gotten is halved between you. You can trade resources and even give each other heroes if you look for the button at the top left of the screen (which is helpful if you died and your friend managed to find another hero to join you). So it really encourages you to communicate and work together. If you just build things randomly, you won't have anything later on and especially to give to your friend if the situation occurs.
-1 For the bugs I've encounted that prevented me from escaping a floor. Like going to a door to have the room not spawn leaving you 1 door/room. What would make that worse is if that room happened to have the escape point and it had only one door entering it. Yeah, that happened.
-0.5 For the difficulty it gave me initially and have the nerve to call it easy, so selecting "too easy" makes me feel like I am a baby. THEN have me unlock the Sanitary Pod that is called Hard. I understand it is a rouge-like game and it is naturally unforgiving, would have taken a full point off if it weren't for that. I just find it hilariously cruel.