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Neurostan + tear gas is a must massive damage slowing enemies. Is a must at chokepoints.
KIP Cannon for those big guys.
Funny: Once you get Chimera Keepers (immobile, regenerates) appearing in spawns (around floor 10), the last mobile monster that walks past a Pepper Spray gets trapped in the Infinite Pepper Spray Wash Cycle. It goes like this: he walks toward you, gets shot by Pepper Spray (again :), and the only valid monster target for him is the immobile Keeper behind him. So he walks back there, they beat on each other for 12 seconds until the Pepper Spray wears off, and then he walks away ... right past the same Pepper Spray. Meanwhile, they both regenerate all damage, so they can do this forever. If he got shot once, he'll get shot every time, and never get out of the loop.
Weird: If Pepper Spray shoots a monster and there are no other monsters in play for it to attack, then it will simply go to the center of that room and stay there, and will not attack heroes even as they kill it.
Meta stuff is genereally the best things you can do.
If the monsters ignore heroes, you need arrrrmani suit or hipster scarf.
Plus you can get hit in doorways, I think.
Monsters who ignore heroes like Silic Bulldozers (is that their name) can't be kept from destroying modules, but you can keep them in the room by stying longer in one room before dancing back.
Back in DotE, your dancing heroes can still take splash damage as you run through the zone radii of monsters who have it. This is pretty much just Chimera/Necrophage Kamikaze blowing selves up, Silic Bulldozer attacking a nearby module, or Chimera Keeper pounding the floor. Silic Supporter (crabs) do have splash damage, but they must target somebody first.
It means roughly to exploit knowledge outside a game's ruleset, especially knowledge you (the player) have about a game, but that your characters within the game do not. In gaming (PC, cards, etc.), it includes discussing favorite strategies, team mixes, monster weaknesses, knowing that the monster list is finite (there's only 20 of them!!) and that every level is finite (only 15 doors), tactics like "door-dancing", strategies like stockpiling industry to always buy every dust factory, etc.
Basically, it's knowledge that emerges over dozens (hundreds; millions over a community of players) of play-throughs, which means millions of total character-lifetimes. No one actor in a book or movie could possibly behave "perfectly" to optimize her life story based on the knowledge of a million past lives. But we gamers (try to) do that every time we play.
Real-life-like:
Leia: "If dust is all you care about, then that's what you'll receive."
Han: "No reward is worth this." <== he was thisclose to letting her walk away
Meta-gaming:
Elise: "Hi, I'm Elise. I can operate modules, and I'm a pretty good fighter."
Esseb: No, a team of three operators does not work. Ima keep this character slot open for a Tank dude. I keep those equipment slots open for a Scarf and a Scope, we'll need those later. We must stockpile 800 industry and go for Emergency Generator because the last 3 floors will be mostly dark. Your level 5 and level 8 active skills are redundant; we need Placebo or Pilfer instead.
Elise: "Um ... what? How did you know that?"
Esseb: I have lived many times. I tried eight teams with you already, we all died. None of us can stop a Bulldozer.
It happens in real life, too. Think of sports, e.g. one game of football. That's the "game", and you play with who you have that day, with whatever plays you know. But before the season, the GM picked players to build the team, the coaches drilled a playbook full of plays, and before each game, the coaches had a depth chart and scripted a game plan to hammer the other team's weaknesses. Those are "metagame", the game-before-the-game. Some GMs play the metagame better than others, and build better teams.
Anything like team construction, deck building, RPG character design, ..., is part of metagaming. (Cabinet selection, corporate hiring, ...) A key part of metagame knowledge is to optimize combos for efficacy, e.g. there are many ways to boost total team damage-per-second, and we've pretty much crowdsolved the optimal solutions amongst all possible candidates. In symmetric games (p2p, not 1-vs-AI), this set of known optimal solutions becomes the "power decks" in CCG tourney environments, or "theory" in chess openings, and you spend much effort to anticipate what the other guy might play.
Metagaming fits human brains, and so we find it natural and fun, and our games tend to go there. Yaay!
Probably not competitive, but boy is it funny to watch. Anti-hero monsters stop for the hologram, Silic Bulldozer Elites stop for the artifact, Silic Zoners stop for the modules. Pepper Spray starts them fighting each other. So they walk back and forth, or fight each other, and meanwhile Seblaster is whittling them down like an unstopped sink. I confirm that Seblaster does not damage your hologram.
It pops most kamikazes before they even reach your hero room. Half or more of the monsters kill each other off. (Afterward, run a hero through those rooms and he'll pick up all dust loot they dropped)
Even better, it separates monsters by speed, like a gas chromatograph. Fast dogs (Necrophage Hunter) run through first, then hero-ignoring monsters (Necrophage Crystophile, Silic Bulldozer) beeline right past. Set up in the next room, and you'll get only trickles of those guys, one trickle at a time.
Very Easy floor 11. Caveat: I haven't seen Silic Zoner all game. If several Zoners arrive simultaneously, they'll probably erase this before the Pepper Spray nerfs them.
2. major module + Pepper Spray (alone in a side room)
Silic Bulldozers will detour to destroy your undefended major modules. You can't spare a hero to babysit each one. Solution: put one Pepper Spray in that room. Bulldozer enters, throws one punch (this dings both modules about 10% each), gets sprayed, and he'll walk himself out to attack a monster. Every few doors, run a repair guy through all of your rooms.
My only real 'complaints' about her are that she doesn't learn Repair by default(Surviving Kit being an excellent way to fix that while giving a little boost to Defense, Regen and Wit), and the loss of the Armor Slot means you can't give her a Zone Device(and thus Neurostun Lite).
AFAIC, she's one of the best Heroes in the game, and the only times I probably wouldn't take her would be in the Library(should be obvious why) and Refreezerator(too slow, can't Restore) Pods. Shrapnelizer use does also require some care in the Organic Pod, where module repair is impossible.