Door Kickers > General Discussions > Topic Details
Apocalypse Oct 4, 2013 @ 12:31pm
The M4 and other reasons why my guys are getting smoked
I've noticed a significant difference in aiming/firing times with the 1911 and M4. Is this the developers way of adding balance to the game? I'm getting a feeling that the in-game M4 is modelled to be as heavy and cumbersome as an M14. Realistically, the M4 is an agile weapon that is used for close-quarters combat. There is no reason why it should take as long as it does to engage the enemy.

Also - There seems to be something wrong with targeting. Sometimes my guys will have a baddie in plain sight and not engage. Other times, baddies will engage my guys from distance while my guys just stand there and take 9mm rounds to the face. Sometimes my guys will not have line of sight on a guy that is engaging them.

There is no documentation about movement and weapons posture. Somtimes my guys will engage the enemy while they move, sometimes they wont.

In real life we have two weapon postures while moving. "Low Ready" - moving with your weapon at a 45 degree angle to the ground, so that you can raise and aim in a timeley manner. "High Ready" - your weapon is pointed to where you are moving, and you are ready to engage. In a situation where enemy is expected, you would move in the 'high ready'.
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Pokemon Killed My Wife Oct 7, 2013 @ 8:22am 
Completely agree, but we have to remember it's still an early access game! I'm sure they'll fix it all by the time it comes out plus more.

Cheers
Kangareuben ☮ Shaggy Oct 9, 2013 @ 1:39pm 
+1
Beef3687 Oct 9, 2013 @ 1:54pm 
You can edit the text files to adjust this sort of stuff: aim time, turn speed etc. it's all pretty straight forward.
Apocalypse Oct 9, 2013 @ 7:21pm 
Originally posted by Beef3687:
You can edit the text files to adjust this sort of stuff: aim time, turn speed etc. it's all pretty straight forward.

Did not know this. Thank you
Pintea  [developer] Oct 10, 2013 @ 2:01am 
Originally posted by Apocalypse:
Also - There seems to be something wrong with targeting. Sometimes my guys will have a baddie in plain sight and not engage. Other times, baddies will engage my guys from distance while my guys just stand there and take 9mm rounds to the face. Sometimes my guys will not have line of sight on a guy that is engaging them.

There is no documentation about movement and weapons posture. Somtimes my guys will engage the enemy while they move, sometimes they wont.

There are many bugs in the current version related to this and the weapon tuning is also far from being final.
I think you'll see MANY improvements and fixes in the next version (which is coming next week btw).

You're also right about documentation, but it's more of a problem of missing in-game feedback than missing text explaining stuff.
For example we need to implement graphical feedback for when shooting/aiming at a distance, so that the player knows that you're actually targeting and not just standing there (aiming time also varies with distance, which is not clear right now).

Originally posted by Apocalypse:
In real life we have two weapon postures while moving. "Low Ready" - moving with your weapon at a 45 degree angle to the ground, so that you can raise and aim in a timeley manner. "High Ready" - your weapon is pointed to where you are moving, and you are ready to engage. In a situation where enemy is expected, you would move in the 'high ready'.
At the moment, the weapons are dropped into "low ready" when facing a door/wall or when standing behind a friendly.
In the next version, you will be able to shoot above an ally's shoulder when standing very close to him.
BoB (Best of Boxes)³ Oct 20, 2013 @ 2:56pm 
Originally posted by Pintea:
At the moment, the weapons are dropped into "low ready" when facing a door/wall or when standing behind a friendly.
In the next version, you will be able to shoot above an ally's shoulder when standing very close to him.
That's one of the things that's bothered me scince starting to play, I'll stack up my squad to clear a room checking over eachothers shoulder and the like, and when they breach the door, they just stand there as the enemy is stunned, waiting until it's down to one man before firing back.
Last edited by BoB (Best of Boxes)³; Oct 20, 2013 @ 2:56pm
kyle.rath Oct 20, 2013 @ 7:10pm 
+1
Originally posted by BoB (Best of Boxes)³:
Originally posted by Pintea:
At the moment, the weapons are dropped into "low ready" when facing a door/wall or when standing behind a friendly.
In the next version, you will be able to shoot above an ally's shoulder when standing very close to him.
That's one of the things that's bothered me scince starting to play, I'll stack up my squad to clear a room checking over eachothers shoulder and the like, and when they breach the door, they just stand there as the enemy is stunned, waiting until it's down to one man before firing back.
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Date Posted: Oct 4, 2013 @ 12:31pm
Posts: 7