Door Kickers > Discussioni generali > Dettagli della discussione
th_pion 15 set 2013, ore 4:39
Still too much random
Sometimes my troopers have an enemy in plain sight without cover 2 meters away and they miss the first two shots (with the pistol) and get killed. Sometimes they headshot one guy behind cover 10 meters away. And I don't even want to start talking about guys covered behind corners...
This has to be improved! It makes missions like the Cartel Beach Party or the Chaos at the Golden Sunrise Hotel level incredible infuriating.
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Vulpe Nebuna  [sviluppatore] 15 set 2013, ore 4:49 
Yeah, something fishy there, working on it.
th_pion 15 set 2013, ore 5:21 
Messaggio originale di Vulpe Nebuna:
Yeah, something fishy there, working on it.
Glad to hear that!
Ben 15 set 2013, ore 15:59 
To add onto this, sometimes the flashbang's landing location is wrong - If it skims a corner, it shows that it'll go into the next room, but it can actually bounce off the wall and back at you.
Pintea  [sviluppatore] 16 set 2013, ore 2:49 
@Tetra: also working on it :)
Ben 16 set 2013, ore 3:13 
Thanks for your continued support of the game, I'm enjoying it loads so far!
passpatrik 16 set 2013, ore 4:35 
is it possible to proceed silently? do they hear me when im not breaching doors for example? do enemies hear shooting?
Ultima modifica da passpatrik; 16 set 2013, ore 6:42
NoXPhasma 16 set 2013, ore 7:04 
Messaggio originale di passpatrik:
is it possible to proceed silently? do they hear me when im not breaching doors for example? do enemies hear shooting?
Yes they hear shooting, if you use the pistol you make less noise. But if you use the M4 the enemies will hear you very far.

I don't think that the enemies will hear when you open the doors, except they stand directly behind them.
Kerbstomp 26 set 2013, ore 8:17 
The only thing I have had happen to me like this is sometime when running into a room or hall way the swat and terrorist are like 3 meters away and they stare at eachother for literally 4 seconds then the terrorist shoots and kills my swat guy. Gets annoying. LIke shoot him! lol But other than that I am loving the game alot! :)
Vulpe Nebuna  [sviluppatore] 26 set 2013, ore 10:56 
He was negotiating :)
th_pion 26 set 2013, ore 11:14 
Messaggio originale di Vulpe Nebuna:
He was negotiating :)
And the negotiation failed! You should have upgraded your SWAT Trooper's negotiation skills!
Apocalypse 1 ott 2013, ore 5:31 
Messaggio originale di Kerbstomp:
The only thing I have had happen to me like this is sometime when running into a room or hall way the swat and terrorist are like 3 meters away and they stare at eachother for literally 4 seconds then the terrorist shoots and kills my swat guy. Gets annoying. LIke shoot him! lol But other than that I am loving the game alot! :)

ahhhh! THIS is super infuriating! There is no way in hell that a street punk is going to beat a trained SWAT officer in getting the first shot off.

Realistically, players would move with their weapon in the 'ready' state (pointed forward/toward a threat location) so that they can quickly engage enemy threats.
ThearanCZ 2 ott 2013, ore 2:01 
It could be nice idea, to have additinal info in briefing about the hostiles. Trained / not trained (if they are for example mrcenary or just street guys who wants to get money). What kind of weapons do they probably have. How long they are inside (are they nervous or not) etc
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Data di pubblicazione: 15 set 2013, ore 4:39
Messaggi: 12