Door Kickers > General Discussions > Topic Details
th_pion Sep 15, 2013 @ 4:39am
Still too much random
Sometimes my troopers have an enemy in plain sight without cover 2 meters away and they miss the first two shots (with the pistol) and get killed. Sometimes they headshot one guy behind cover 10 meters away. And I don't even want to start talking about guys covered behind corners...
This has to be improved! It makes missions like the Cartel Beach Party or the Chaos at the Golden Sunrise Hotel level incredible infuriating.
Showing 1-12 of 12 comments
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Vulpe Nebuna  [developer] Sep 15, 2013 @ 4:49am 
Yeah, something fishy there, working on it.
th_pion Sep 15, 2013 @ 5:21am 
Originally posted by Vulpe Nebuna:
Yeah, something fishy there, working on it.
Glad to hear that!
Ben Sep 15, 2013 @ 3:59pm 
To add onto this, sometimes the flashbang's landing location is wrong - If it skims a corner, it shows that it'll go into the next room, but it can actually bounce off the wall and back at you.
Pintea  [developer] Sep 16, 2013 @ 2:49am 
@Tetra: also working on it :)
Ben Sep 16, 2013 @ 3:13am 
Thanks for your continued support of the game, I'm enjoying it loads so far!
passpatrik Sep 16, 2013 @ 4:35am 
is it possible to proceed silently? do they hear me when im not breaching doors for example? do enemies hear shooting?
Last edited by passpatrik; Sep 16, 2013 @ 6:42am
NoXPhasma Sep 16, 2013 @ 7:04am 
Originally posted by passpatrik:
is it possible to proceed silently? do they hear me when im not breaching doors for example? do enemies hear shooting?
Yes they hear shooting, if you use the pistol you make less noise. But if you use the M4 the enemies will hear you very far.

I don't think that the enemies will hear when you open the doors, except they stand directly behind them.
Kerbstomp Sep 26, 2013 @ 8:17am 
The only thing I have had happen to me like this is sometime when running into a room or hall way the swat and terrorist are like 3 meters away and they stare at eachother for literally 4 seconds then the terrorist shoots and kills my swat guy. Gets annoying. LIke shoot him! lol But other than that I am loving the game alot! :)
Vulpe Nebuna  [developer] Sep 26, 2013 @ 10:56am 
He was negotiating :)
th_pion Sep 26, 2013 @ 11:14am 
Originally posted by Vulpe Nebuna:
He was negotiating :)
And the negotiation failed! You should have upgraded your SWAT Trooper's negotiation skills!
Apocalypse Oct 1, 2013 @ 5:31am 
Originally posted by Kerbstomp:
The only thing I have had happen to me like this is sometime when running into a room or hall way the swat and terrorist are like 3 meters away and they stare at eachother for literally 4 seconds then the terrorist shoots and kills my swat guy. Gets annoying. LIke shoot him! lol But other than that I am loving the game alot! :)

ahhhh! THIS is super infuriating! There is no way in hell that a street punk is going to beat a trained SWAT officer in getting the first shot off.

Realistically, players would move with their weapon in the 'ready' state (pointed forward/toward a threat location) so that they can quickly engage enemy threats.
ThearanCZ Oct 2, 2013 @ 2:01am 
It could be nice idea, to have additinal info in briefing about the hostiles. Trained / not trained (if they are for example mrcenary or just street guys who wants to get money). What kind of weapons do they probably have. How long they are inside (are they nervous or not) etc
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Date Posted: Sep 15, 2013 @ 4:39am
Posts: 12