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We plan to add some less-than-lethal methods further in development.
Sorry, I do that whenever someone metions Spoony and SWAT 4 in the same sentence :p.
But yeah, I'm guessing that the game wouldn't look as exciting if you'd were just trying to arrest people, trying to get them to drop their weapons, using pepper spray to subdue them, etc. I suppose we should be thinking of this as "Counter-Strike as an RTS" and kick some notions of realism in the head along the way.
Only use lethal force if there is a clear and present danger being posed.
To put this in video game terms (specifically the ones used in SWAT 3 and SWAT 4), SWAT is allowed to open fire if the suspect is raising their gun to point at someone. If they just have it down at their hands, things get murky and it is really a judgement call (that will then be analyzed VERY heavily, potentially by the news media).
I never watched the Spoony videos, but I suspect he did what most SWAT 4 players did which was just to roll with the beanbag shotty or pepperspray paint balls as it makes the game a LOT easier as you can shoot on sight (what games have trained us to do) rather than assess the situation before engaging (which is why SWAT 3 has screwed me over in games like CoD and CS :p).
This is not exactly realistic. This has the Rainbow Six problem where everyone excluding hostages are shot on sight, no variables, nothing to consider. Just shot and killed on sight.
A flash bang was thrown into a room. Three suspects blinded. SWAT teams run in and immediately gun them all down. No attempt to do anything other than treat them as targets in a shooting gallery.
Implementing non-lethal methods later in development? This should have been up front and center. SWAT shoots in defense of life, not because it is convenient. Blind suspects being gunned down without any attempt at anything else really doesn't tell me this game is for me.
I disagree. SWAT 4 seemed like a really interesting game to play because it wasn't just about shooting people, it was about arresting perpetrators. Otherwise it would have been a pretty generic FPS. There were different game mechanics and objectives that were in place because you weren't a soldier who was supposed to kill everything that moved.
To play this game and call yourself a SWAT team, while doing nothing nothing but running and gunning down hallways, seems like a huge missed opportunity. If I wanted a squad-based tactical shooter, I'd play XCOM. If I'm gonna play this, I want to have to pick out perps from civillians, and balance lethality with due process. You have to give me something different.
The thing is, SWAT 4's execution was flawed. While the game was ultiamtely about subduing prepretrators, the game's mechanics made it so it ultimately punished lethal weapon users (in terms of scoring), and they made it very safe and a no-brainer to almost always use less than lethal counterparts.