Door Kickers > Generelle diskussioner > Emneoplysninger
Strummer 5. dec 2013 kl. 11:08pm
Really liking it so far. Here's why...
- It's not turn-based. You can let the clock run if you hear a door opening and adjust.

- Level of management is exactly right. I do not want granular control over stance, etc.

- It feels like real CQB, not an abstracted version of it, like Frozen Synapse.

- It appears that silenced weapons combined with not using loud entries preserves stealth and does not alert enemies, if that's what you want. Can anyone confirm?

- For top-down 2-D it is visually convincing and, again, not abstracted.

- Weapon performance, sounds and effect are convincing and powerful.

- Extensive randomisation of enemy AI routines...I think...

This one's a keeper. I hope replays will be integrated with a YouTube upload feature, that would be very good.

Well done, devs!
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Pintea  [udvikler] 6. dec 2013 kl. 1:45am 
Every time someone says something good about our game, I get the urge to say: but wait! we still have so much more to do!

Thanks, we're glad people like the game at this stage :)
Strummer 6. dec 2013 kl. 7:21am 
Hey Pintea, can you confirm whether silencers and non-loud breaches affect enemy AI response to the threat?
Vulpe Nebuna  [udvikler] 6. dec 2013 kl. 8:55am 
All breaches can be heard, but at different distances. For example lockpicking is only heard at 3.5m distance. So if you're carefull, you should be able to use it as a stealth entry option.
ezfeeling 6. dec 2013 kl. 9:45am 
Hi Vulpe, a quick follow up question. How does flashbang affect stealth, and how does weapon differs in loudness? Specifically, are all smg generate equal amout of sounds?
Vulpe Nebuna  [udvikler] 6. dec 2013 kl. 10:51am 
Yeah, at the moment all non-suppressed weapons are heard at the same distance (normally all across the map, but we've toyed with some smaller distances in the past build).
Ninja Lemon :^) 11. dec 2013 kl. 11:00am 
I hope replays will be integrated with a YouTube upload feature
I talked with one of the devs, a replay function will be integrated. Idk about the YouTube part tho :D
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