So I'm humming about buying this while there are a couple of bucks off on Humble store. But I'm wondering about one thing. Does the game have any kind of progression/story element?
I got jack of Breach and Clear in a day because it was all: there are some dudes in there with guns and your dudes have guns so go in there and gun the other guys with your guns and dont get gunned by their guns.
Ok, so it's cool that these top-down style games can generate interesting maps and are focussed on tactics first (like swat 2) but the main thing I miss about older Swat games is that the maps were actual scenarios wuth actual story elements? You had your home of a freeway sniper, creepy cult compound, etc. Some of those missions were so immersive where civvies and tangos reacted like they were part of the scenario in play, not like gun dudes in rooms full of dudes with guns.
So I guess that's the question. Is there any plan to do anything like that with this game or is it just going to be another case of tactical sandbox where you just gun around in different series of rooms. Even Swat on PSP while quite ordinary had story missions. Am I the only one that misses this element of the old tac games?