Door Kickers > General Discussions > Topic Details
The Wrathalos May 5, 2014 @ 4:27pm
Hit detections errors
I have noticed that either machine guns fire threw walls or there may be some mild hit detection issues. On the auto garage setting I have troopers cleanly behind a wall with others facing out the door way. when ambient machine gun fire from enemies kennedy my troppers clearly around a corner. They are close to the edge but still cleanly behind the edge. So im just wondering if I could get a little clarity on whats happening. Can guns shoot threw walls in this or am I experiencing detection errors? I have 3 starred all main missions and have many hours logged already.

The scenario in which i find this is 2 doorways directly across from each other. like this...

``|````````````````| a
H--------------------B
_|_________|c

H is the hostile firing directly across where as A is slightly visible and B is out in the open player C whom has open the door then fallen back slighty for wall cover still seems to die after a few seconds of gun fire. he's wearing light flak so the side has no protection, so i know thats what is killing him, but my dilemma is he is behind a wall out of sight from the hostile. he also has a sheild if that makes any difference.
Last edited by The Wrathalos; May 5, 2014 @ 4:29pm
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Pintea  [developer] May 6, 2014 @ 2:22am 
This could be a bug, though it's hard to tell without seeing what exactly is happening.

You can take a screenshot using printscreen (they are saved in Documents/KillHouseGames/DoorKickers). Also you could send us the replay to devteam AT inthekillhouse DOT com.
Last edited by Vulpe Nebuna; May 6, 2014 @ 4:44am
The Wrathalos May 6, 2014 @ 12:44pm 
yes sir i will try to replicate this experiece and get more documentation :)
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Date Posted: May 5, 2014 @ 4:27pm
Posts: 2