Αναρτήθηκε: 12 Απριλίου
Not good enough to keep me going. I stopped early in chapter 1 and uninstalled.
The first hour or two of the game consist of trudging through an unexplained strange terrain, with "spooky" music and sound effects, while occasionally picking up extremely vague and disjointed notes that appear to have no connection at all. Deadly ghosts may appear, apparently only to serve as a very startling "try again". The only "challenges" consisted of dragging something in order to jump from it, a "move between checkpoints before your torch is extinguished" puzzle (otherwise something goes "boo" and kills you), and very simple "jumping over a chasm" puzzles.
There is no explanation of who you are, why you are there, why you are seeing ghosts and hearing spooky noises. Basically, the first hour is walking in a straight line while things go "boo" at you, which after the initial heart-pounding is just plain annoying. The only challenge is to endure this linearity while things try to startle you.
Now, compare this to other games.
In Amnesia: The Dark Descent, you don't know who you are or where you are *as part of the plot* and that is made *immediately* known to you. Which is an awesome hook. Also the puzzles are rather clever, progress is often not linear, and you actually have some action - albeit you can only run & hide rather than any fighting. But, hiding someplace dark with your head down while *something* seems to be shuffling its (feet? tentacles? body?) outside provides a true atmosphere of genuine horror. Being startled is a less-used aspect of the game, whereas finding tinder for your lamp so your character doesn't go insane from the horror of being in the dark too long is much more satisfying and works a whole lot better. If you want a real "horror" experience, that's the one for you.
In Deadspace, they rely on startling you quite a bit, so if that's what you like, head on there. But, over there you know who you are and why you're there, and while some aspects of what occurred where you are remain unknown for a good while, hints are everywhere and it's very clear the place had a clear function that has turned into a horror scene. While the ultimate causes remain mysterious, the actual occurrences are not and are merely a sign of how screwed up an otherwise ordinary place has become. So again that works much better. Also, you get to actually fight whatever jumps at you rather than a bland "try again", and other action (e.g. zero gravity, zero pressure environments) is very fun and very satisfying.
Now, you may think I just have a short attention span, and maybe I do and this game deserves a more thorough examination - but I don't think so. Both of the games I mentioned gave me much more entertainment in the first 5 minutes than this was able to deliver in an hour. There I cared about the characters, here I suddenly realized that I don't give a damn what happens to this nameless character with no motivation in a place we don't know how or why the character got to and no attempt is made to explore this or even acknowledge it.
Bottom line: Not worth your time.