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The current color scheme is designed to reflect the hostility of what you're aiming at (red for hostile, green for friendly, blue/grey for neutral, etc). Is there a particular one of these colors which is difficult for you to see? You're not color blind by any chance, are you?
As a programmer myself, I have personally found out that using bright (and sometimes light) colors helps alot, or an outlining (like a white cursor with a colored dot in the center). Here are some simple but practical cursors examples that I personally like:
http://3.bp.blogspot.com/-GSwX9jMgZpE/Uew6QOIFyeI/AAAAAAAAC1A/6MZRiLiL9YA/s1600/4.jpg
http://www.markshan.com/knightmare/images/kmq2_doom3hud1.jpg
http://i37.servimg.com/u/f37/14/37/50/51/screen61.png
I think Salvation Prophecy is particularly tricky because, especially in space, the background goes from very dark (black space) to brightly colored (nebulae).
What I can do is provide some sort of option or method of easily modding the crosshairs colors, so you can tune it as you like. I'll look into that for the next update. Thanks for the detailed response!
If you open options.cfg, you can add/modify these settings:
This allows you to change both the color and the size of the crosshairs.
The color options are RGB format, with values between [0,1]. So for example:
hostile crosshairs color=1 0 0
Would make the crosshairs pure red while pointing at a hostile target.
For your problem in particular, you might want to try some brighter colors, and maybe a larger crosshairs if needed (via the crosshairs scale option).
The option.cfg file is in the same directory as the SalvationProphecy.exe executable, which is probably somewhere like:
C:\Program Files (x86)\Steam\SteamApps\common\SalvationProphecy\bin\release
or
C:\Program Files\Steam\SteamApps\common\SalvationProphecy\bin\release
... depending on which windows OS you're using.
This one
And this one
Some games seem to use Announcements to highlight patches, but that takes you off the main forum, where most gamers go. Some use a separate Technical Issues forum, witht he same negative. Some use Stickies at the top of the forum, which is used so often, although old-school, that most, but not all, know to check there. Some wait for the "What the Latest patch about?" thread and then use a sticky too. Some devs seems to get the News section to include some patch notes. Some get the game to work on the Recently Updated section of Steam, with the notes.
There isn't as clear a rhyme or reason to it as a player might like. But I am under the impression that some parts are easier to use, in the Steam framework, than others.
You have already stickied most of the key issues, so the suggestion is just to have a latest patch notes thread, perhaps with just the posts for the various iterations of the patches with their notes. But you may have another idea or about to update the forum anyway.
Thanks for the update, JabberwockyX.
In principle, I agree with you 100%.
For any game which is still finishing its features or fixing major bugs, highly visible patch notes (via announcements, etc) are critical.
For a maintenance patch like this, which only affects a tiny fraction of players, I think it's best to just update the threads where the issues are reported and discussed. Some new player interested in checking out the game does not want to see an announcement about rare hardware compatibility fixes on the store page (where announcements show up). That would distract from the interesting stuff, and may even hurt sales.
For my next game, I am very much considering an early release model (early access or something like it). This whole "make the game with people watching" thing is a pretty new phenomenon. There are aspects of it I really like. Most of all, I'd enjoy the extra connection with the community of gamers. In a dev scenario like that, absolutely - I'd be shouting the new features from the mountain tops as they were implemented. :P
long answer
options.cfg is meant to be changed by the player. Because of this, game updates won't overwrite this file.
For fresh installations, those lines will be there. For existing users, they'll have to add them manually, if you want to change the crosshairs.
I live in the prairies. We consider anything over a 3 foot bump a mountain.
"short answer - yes.", okie thanks. One thing though, can I add a line that the prevents the crosshair from dissapearing while targeting nothing? Now I can only see the crosshair when I target something, I would prefer to see it all the time.