Good graphics and entertaining physics but frustratingly sloppy shooting. There aren't many weapons; the ones included do mostly feel unique but none feel particularly satisfying. Furthermore, the simplification of ammunition ensures you'll never run out of ammo, and so will never need to switch weapons; this makes loadouts far less interesting and less meaningful and causes the game feel more arcadey. The weapon upgrade system was another of odd arcadey design, I didn't appreciate its implementation. The campaign was terribly short, and the story unfortunately forgettable. The "open world" levels were interestingly designed though relatively small. Mission objectives, while they could be completed in any order, were too often simple and similar which made most missions feel repetitive. Parachuting into the game was really cool and fun, shame the idea wasn't capitalized upon, the small maps and inconsequential mission objectives made drop zones of little importance. The game isn't terrible, its just too short, arcadey, and forgettable for me to recommend.