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speed is an example
player overlaps another object (water)> set speed to 20 > set animation speed to 10
X player overlaps another object (water) > set speed to 50 > set animation speed to 50
the X is same condition as 1st , once u make it r-click it and "negate" u will see a little red x.
that should work.
condition'
Player is stopped > restore animation speed
just a heads up!
alternative way to do speeds and stuff- like if your swimming or on ice
create " movement" where it says movement#0 , new movement can have diff accel decel speed . restrict directions ect
example for your game.
movement#0 = defaults u have
movement#1 = lower speed
player overlaps another object (water)> multiple mov "next movement > set ani speed
xplayer overlaps another object (water)> prev movment " restore speed of ani
Player is stopped > restore animation speed
,But where this is handy is with physics movements (loads properties)- just switching movement instead of codeing everything when player changes enviroment , can save loads of time
;)
hope it works