Clickteam Fusion 2.5

Clickteam Fusion 2.5

QuintenPlague Jul 30, 2015 @ 11:49am
change speed when overlapping a object?
so i am pretty sure this is a rookie question, but i want it to be when my player overlaps with watter his animation speed slows down and he slows down.. proboblem is when he gets out of the watter it does not go back to normal. how do i proberly do what i want to do?
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hiya

speed is an example

player overlaps another object (water)> set speed to 20 > set animation speed to 10

X player overlaps another object (water) > set speed to 50 > set animation speed to 50

the X is same condition as 1st , once u make it r-click it and "negate" u will see a little red x.

that should work.
QuintenPlague Jul 30, 2015 @ 1:47pm 
yeah that is one of the things i tried.. do i need to put them together?
QuintenPlague Jul 30, 2015 @ 1:56pm 
ok thanks i got the movement speed to slow down and restore when out of the watter.. now my proboblem is that when he is in the watter his animation will not go back to idle
Sorry ,
condition'
Player is stopped > restore animation speed

just a heads up!
alternative way to do speeds and stuff- like if your swimming or on ice
create " movement" where it says movement#0 , new movement can have diff accel decel speed . restrict directions ect

example for your game.
movement#0 = defaults u have
movement#1 = lower speed

player overlaps another object (water)> multiple mov "next movement > set ani speed

xplayer overlaps another object (water)> prev movment " restore speed of ani

Player is stopped > restore animation speed

,But where this is handy is with physics movements (loads properties)- just switching movement instead of codeing everything when player changes enviroment , can save loads of time

;)

hope it works
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Date Posted: Jul 30, 2015 @ 11:49am
Posts: 4