Sacred 3 > General Discussions > Topic Details
swagentrotz Aug 5 @ 9:56am
I was one of the Game Designers of Sacred 3. Giving away my key.
Hi,

I was a Junior Game Designer at keen games and worked on Sacred 3. I joined the development team in May 2013. Overall development was a bit longer, as you may know.
My main tasks where design, implementation and maintenance of the enemies and the bosses.

I'm sorry for the die-hard sacred fans, that didn't get the game they wanted to have. As a developer I received a free steam key for Sacred 3, which I would like to give to a disappointed fan, who did not purchase the game already. It's not much, just a gesture.

Here the key: 3TRHM-F088L-55HJC

I've read a lot of hate against my former employer keen games, that they destroyed the franchise (on purpose)... All I can say is, that you should not overestimate the power of a developer in a "work for hire" constellation with a big publisher.

I could answer some questions but I would appreciate to not receive the full hatred package on a personal level.

- Sascha

Edit: Some people demanded proof. http://i.imgur.com/FTXrAgl.jpg?1
Last edited by swagentrotz; Aug 5 @ 11:54pm
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Lulero Aug 5 @ 10:02am 
Hi Sascha. Given the context I think you did a great job with Sacred 3. I hope that this experience will allow you to work on a more satisfying project with room for creativity. That being said, all the moves from the "big publisher" you mention make me want to puke. Seriously.
boobooman Aug 5 @ 10:03am 
Keys been used.... will wait for it in next years summer sale.
Avenger1324 Aug 5 @ 10:03am 
I think a question that may direct a lot of anger either on or away from Keen Games:

Who made the decision to fundamentally change so much about the series?
Did Deep Silver approach Keen Games and say, this is the kind of arcade game we want, or did they say, here is the Sacred franchise, make the game you want with it?

Either way I applaud you for coming on the forums here, and hope you don't get too much personal abuse thrown at you for doing so.
WarFerret Aug 5 @ 10:07am 
Not many are directing their hate at YOU Sascha. The hate is for the company itself and its marketing team. They misled people about the product. It is that simple.

I would like to comment on something you wrote here though. You address "die hard" sacred fans and apologize to them for being taken in. It isnt just the die hard fans that are upset. It isnt just the die hard fans that were lied to. Quite a few casual fans bought based on the reputation of the franchise also. Many of those casuals dislike what they have been handed as well. It isnt just the die hards.

/salute. Enjoy your day.
Last edited by WarFerret; Aug 5 @ 10:08am
/dev/NULL > skydart Aug 5 @ 10:14am 
Originally posted by swagentrotz:
I've read a lot of hate against my former employer keen games, that they destroyed the franchise (on purpose)... All I can say is, that you should not overestimate the power of a developer in a "work for hire" constellation with a big publisher.
That confirms to a certain point, what I thought and wrote about in another thread. Nobody of us users can know, what was going on between Keen Games and Deep Silver - but one thing is for sure, the one who pays the bills shows the way things are going. And I feel sorry for all the guys, who have done what they have been told and now receive the bashing for other peoples decisions.
Black Death Aug 5 @ 10:15am 
Hey Sascha , I am a long time fan of Sacred , and honestly , I didn't check this one out for the sole reason that I am not into Hack n' Slash RPGs , but the design looked awesome * I was so tempted to pre-order it for the art book and soundtrack cause they were both awesome * , honestly , I think anyone with the right mind knows for sure it is not the developers fault , that publishers are the one who are responsible for these type of *wont call it a failure but more like* an unsatisfying approach to the game that is being developed , I really hope the best for you in the future , and thank you for helping creating video games for us : )
Furry Aug 5 @ 10:16am 
Dont worry, we know its the publishers who mess things up, hopefully, in the future more and more devs can go indie
swagentrotz Aug 5 @ 10:19am 
@Lulero

Thank you very much. I appreciate it. I actually do work on a satisfying new project with some keen veterans. We founded a new company and are working on our self-funded debut title. But this is not the place to promote my new studio or game.

@Avenger1324

I can't give you a "black or white" answer. The executive producer and creative producer were employed by Deep Silver and they did a good job. But they both had a boss too, the marketing department.
The marketing department of Deep Silver was the only one with enough power to change the direction of the franchise.


Last edited by swagentrotz; Aug 5 @ 10:21am
WarFerret Aug 5 @ 10:21am 
See? Like I said in the other thread. Its the marketing guys and THEIR bosses the rage needs to be directed at.
swagentrotz Aug 5 @ 10:24am 
Originally posted by chaosjester:
I would like to comment on something you wrote here though. You address "die hard" sacred fans and apologize to them for being taken in. It isnt just the die hard fans that are upset. It isnt just the die hard fans that were lied to. Quite a few casual fans bought based on the reputation of the franchise also. Many of those casuals dislike what they have been handed as well. It isnt just the die hards.

I'm sorry for the wording. Of course I'm sorry for all sacred fans. This damn "3" in the title. I suggested to rename it to "Sacred - Brawling in Ancaria" or something like that... But the "3" obviously sells better.
Last edited by swagentrotz; Aug 5 @ 10:25am
Lulero Aug 5 @ 10:25am 
Hi again. See, no bites from the community so far (tbh I'm surprised too). Now that I think of it I do have a quesiton for you but it's not related to this game. As a gamer who now work as a game designer you probably had projects on your own before reaching this position. Now that is became your daily life do you still have the will to make your own great, fresh and novel ideas happen on the side?

EDIT: I was a bit long to write this post and, well, you partialy answered it already.

Quoting you: "I actually do work on a satisfying new project with some keen veterans. We founded a new company and are working on our self-funded debut title. But this is not the place to promote my new studio or game."
That's great to hear, best of luck on that !
Last edited by Lulero; Aug 5 @ 10:27am
Cosmos Jester Aug 5 @ 10:30am 
I haven't really played any sacred game before this one and Sacred Citadel and i don't really understand the hate for the game beyond the fact it take the serie in an entirely different type of game.

I been playing Sacred 3 and as a top down beatem up i find it pretty incredible, easily one of the best in the genre
swagentrotz Aug 5 @ 10:32am 
Originally posted by Lulero:
Hi again. See, no bites from the community so far (tbh I'm surprised too). Now that I think of it I do have a quesiton for you but it's not related to this game. As a gamer who now work as a game designer you probably had projects on your own before reaching this position. Now that is became your daily life do you still have the will to make your own great, fresh and novel ideas happen on the side?

Do you mean side projects? Mo-Fr I work on our company's PC & Console project and on the weekend I work on my mobile "one button" game. So yeah, I still love gaming, games and game development. Games occupy 80% of my awake time.


Edit:

I'm thrilled that this developed to a reasonable conversation. Didn't expect that. Thanks!
Last edited by swagentrotz; Aug 5 @ 10:33am
Avenger1324 Aug 5 @ 10:34am 
@swagentrotz
Thank you - mostly forums just get to think up ideas why a game did what it did, but not always with the knowledge of what actually happened.

Certianly having the "3" in the title hasn't help the backlash you can see on these and other forums. Another name would have avoided that, but as you say, the Sacred name is what sells and that's marketing controlling it.
Lulero Aug 5 @ 10:37am 
Originally posted by swagentrotz:
Do you mean side projects? Mo-Fr I work on our company's PC & Console project and on the weekend I work on my mobile "one button" game. So yeah, I still love gaming, games and game development. Games occupy 80% of my awake time.
I'm impressed. Even though my work doesn't involve gaming it does have a lot to do with programming and ideas. And even though I love working on game design I find it incredibly hard to actualy make my ideas happen now that it is similar to what I do at work. Thumbs up!
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