Volgarr the Viking
Why though?
Got this for free from Humble Bundle so it's not in my library but:

Why do I lose TWO upgrades when I get hit?

Why does an enemy grazing my foot hurt me but not them?

Why is there no checkpoint before a boss? I already proved I can get through the level I shouldn't have to do it over and over and over. It's not respectful to the players time.

Why are the controls so weird? B which is intuitively roll is javelin. But up is also javelin however you still have to press the javelin button to throw it and the trigger which is intuitively javelin is roll unless you are jumping and then it's down attack and when you do roll you don't roll through anything and the is a huge delay at the end of it so you are still in trouble and also facing the opposite direction than you were when you did roll. Also the zoom sucks.

These are old video game problems. I can dig that the game is in a retro style but purposefully putting in retro problems isn't fun or cute. I dealt with this stuff when I was ten and it still coming up is just silly.

I think this is just a meme game though. And th's a shame because it could have been so fun as something more.
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Showing 1-8 of 8 comments
Taron  [developer] Jul 21 @ 11:47am 
Originally posted by ExecutiveOdin:
Why are the controls so weird? B which is intuitively roll is javelin. But up is also javelin however you still have to press the javelin button to throw it and the trigger which is intuitively javelin is roll unless you are jumping and then it's down attack and when you do roll you don't roll through anything and the is a huge delay at the end of it so you are still in trouble and also facing the opposite direction than you were when you did roll. Also the zoom sucks.

Did you check out the Options menu at all? The controls can be remapped to whatever you feel comfortable with. You can even turn on/off the up+attack=spears and down+jump=roll thing in the Settings (those were intended for people who prefer a 2-button control scheme like an NES gamepad), as well as change how the Zoom works. Everyone is going to have their own tastes and thoughts on what is "intuitive", that's why, in my opinion, all games should allow you to re-map your controls, and fortunately this game does.

Originally posted by ExecutiveOdin:
Why do I lose TWO upgrades when I get hit?

Well the whole system is based on Super Ghouls N' Ghosts, which had you lose ALL upgrades when you were hit, which means potentially losing 4 upgrades in a single hit. This game at least lets you keep your shield when you get hit with a helmet on. Also, in SG&G, once you were hit the next few chests would contain traps instead of upgrades, making it that much harder to recover, whereas this game the chests never contain traps.

Originally posted by ExecutiveOdin:
Why does an enemy grazing my foot hurt me but not them?

Taking damage from being grazed in the foot has always been a goofy aspect of video games, and still happens in most modern games as well, so not particularly unusual... as for your foot hurting enemies, this isn't a Mario-style game, your sword is what you kill enemies with not your boots.

Originally posted by ExecutiveOdin:
Why is there no checkpoint before a boss? I already proved I can get through the level I shouldn't have to do it over and over and over. It's not respectful to the players time.

Huge thread about that here: http://steamcommunity.com/app/247240/discussions/0/846965056727179788

Short answer: Because the point isn't to prove you can reach the boss, the point is to prove you can reach the boss with all your gear still in-tact, making the boss easy. Also because, again, that's how Super Ghouls N' Ghosts did checkpoints and that's what this game is mostly modeled after.

Originally posted by ExecutiveOdin:
These are old video game problems. I can dig that the game is in a retro style but purposefully putting in retro problems isn't fun or cute. I dealt with this stuff when I was ten and it still coming up is just silly.

That's why all the marketing for the game talks about it being a TRUE retro game, and not just retro "style", but based directly on how those old games actually played ("Nintendo Hard"). This game wasn't meant to appeal to everyone, its a niche title targeting a very specific group of players that like this kind of thing, and tries to be as up front as possible about what kind of game it is. What you call "retro problems" are what this game's target demographic would call "selling points."

I'm sorry it turned out not to suit your tastes - I'd suggest a refund but since it was free, I guess the best I can say is, maybe give it more time and you may eventually find new appreciation for old mechanics (though definitely poke through the Options menu and re-map your controls to what feels natural to you!), or just ignore it and move on to games you do like.
Last edited by Taron; Jul 21 @ 12:37pm
ADS Jul 22 @ 12:48am 
From another new player, regarding the difficulty, I recently started playing the game after owning it for years and not getting around to it and am loving it, but for this sort of game you sort of need to approach it with a different attitude.

This isn't the sort of game where if die you've wasted your time, it's all about learning, finding, and perfecting a path through the levels by playing (and dying) over and over until you have them down to a science.

The joy in this sort of game comes from that learning process. The game is almost like a puzzle where each screen and enemy encounter has to be figured out and analyzed.

For reference, it took a ton of deaths for me to figure out even the first half of the first level, but once I did I can do it quickly and repeatably pretty much every time now without even getting hit.

I really recommend trying the game again with a different mindset, games like this can be frustrating at times, but also uniquely rewarding once you get that flow down and smash a level to pieces.
Really how I got past it is rembering and then it sorta becomes a breeze. Think of it as a big puzzle.
Genebris Aug 31 @ 7:33pm 
If you killed enemy once you shouldn't encounter it again because you proved you can kill it?
Originally posted by ExecutiveOdin:
These are old video game problems.
No, it's your problems because you are bad at the game refuse to lean.
oOo0oOo Oct 4 @ 1:48pm 
its clear what u try to do with this game. but u should have sent me a copy first before releasing it. i could write u a book on what you got wrong. do u know viking is supposed to be badass. well when i play wonderboy i feel more badass than this game.

as for the items... i find myself thinking its not worth it to go down that lader, just to open that chest... just to get an item. i just have to play the whole level without taking a hit anyways, so i might as well run right past everything...
Originally posted by oOo0oOo:
its clear what u try to do with this game. but u should have sent me a copy first before releasing it. i could write u a book on what you got wrong. do u know viking is supposed to be badass. well when i play wonderboy i feel more badass than this game.

as for the items... i find myself thinking its not worth it to go down that lader, just to open that chest... just to get an item. i just have to play the whole level without taking a hit anyways, so i might as well run right past everything...
I feel like a pretty badass Viking while playing so idk what you talking about
Originally posted by oOo0oOo:
do u know viking is supposed to be badass.

Most important: Vikings don't cry.
Already too easy as it is, though.
I've played it the hardcore way, but I forgot there was a way to cheese your way through the game before I saw my brother playing it and using the zoom out button every 15 seconds.

Which I never used even once.
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