Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
tldr: no Steam Workshop support at the moment, but we're working on something!
We're working with Valve to come up with a way to share levels that doesn't violate any copyright with the music creators. For now, there is no way to share custom levels within Steam. To share with someone, simply bundle your MP3 and XML files together and share with friends/strangers as you see fit. Please be sure to only share music you have the rights to share (permission from artist, you made it yourself, it's in public domain, creative commons, etc).
soundodger.com appears to be getting hit by some launch day traffic today. In the meantime, you can find all of the tutorials here:
Soundodger+ editor tutorials
Also, any plans for official song DLC? Auto-gen is fine, but like you said, the generated patterns don't hold a candle to the official ones. I'd love to have more Disasterpiece tracks and/or virt FX albums.
Any plans on adding an option to make the player hitbox visible (either all the time, or like in Touhou games, when focusing)?
Flash unfortunately can't handle flac or ogg. It's pretty limited, especially for doing time warp stuff like slow downs or fastforwards.
DLC is a possibility. It all depends on how well the game is received by the community!
I can look into having the hitbox be visible. For now, you can see it on one of the pages in the Help screen (via Options). All of the player and enemy hitboxes are shown in red.
I noticed the help screen, meant for the game to show it during gameplay obviously.
One more thing - could you change the homing bullets' visual state *after* they stop chasing the player? Like a different color pallete or shrinking their size - would be nice if I could know when I can stop paying attention to them. :)
When they're homing, they have a particle trail behind them. When they're not homing, they move in a straight line and stop shooting particles in their path. Hope that helps!
Thanks for the info! :D