Soundodger+

Soundodger+

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Soundodger+ > General Discussions > Topic Details
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OneMrBean  [developer] Oct 11, 2013 @ 11:02am
Soundodger+ FAQ - answers to your most burning questions!
What's the difference between Auto-Gen and Editor?
  • In Auto-Gen Mode, you can pick any mp3 from any directory on your computer and quickly play a level that's generated on the fly by the game. The patterns won't be as intricate as the main game, but it's good for getting a quick fix on a lot of music.
  • In the Editor, you can use any mp3 and design a level exactly how you want. It takes some time to create, but I've put together a short series of YouTube videos to show you everything there is to know.

How do I share a custom level I made?
There is currently no central hub for sharing custom levels. MP3s and their level data (XML files) need to be together in the documents/soundodger folder on your computer. Simply share these two files together to let someone else play your level. Please be sure to only share music you have the right to pass around. Honor system here.

Steam Workshop?
We're working with Valve to come up with a way to share levels that doesn't violate any copyright with the music creators. For now, there is no way to share custom levels within Steam. To share with someone, simply bundle your MP3 and XML files together and share with friends/strangers as you see fit. Please be sure to only share music you have the rights to share (permission from artist, you made it yourself, it's in public domain, creative commons, etc).

Mac version?
A Mac version is in the works! It's almost ready, but we have some technical issues to sort out. We will release it as soon as it's ready. Thanks for your patience!

Linux? SteamOS?
Unfortunately, Adobe dropped support for Linux a few years ago, so there are no plans at the moment for Linux support.

Demo?
A free version of the game, simply called Soundodger, is on Adult Swim Games' website. It has a limited number of tracks and no Auto-Gen editor, but it's certainly a way to get a taste for the game!
Link to Soundodger demo here[games.adultswim.com]

Soundtrack?
The soundtrack is out now as DLC! Also included with the soundtrack are the XML files for all songs in the main game, so you can edit them, make remixes, or just see how things were done.

Trading Cards?
Trading Cards are in! Go get em!

Why is the game only 30fps?
An update has been released that now allows for 60fps mode! Go to Options > Visual Settings and turn on "60fps mode". Be sure to keep "frame throttle" turned on to keep the game synced in case you run into any performance issues.

Keyboard? Controller?
You can use the mouse, keyboard, or a controller to play. I recommend the mouse as it provides a lot of control. However, feel free to use the keyboard or controller if you're more comfortable with them. For controllers, hold the X button (360) for refined movement. On the keyboard, hold Ctrl for the same effect.

Didn't you make that thing that one time?
Maybe! I've been making games for well over a decade. Perhaps you've heard of [Together], The End of Us, or ...But That Was [Yesterday]? No? Well, they're all playable from my website[onemrbean.com]!

Moar info?
twitter: @onemrbean
official website: http://soundodger.com
YouTube playlist of editor tutorials
demo: on Adult Swim Games[games.adultswim.com]
more of my games: http://onemrbean.com

Thanks for your interest in Soundodger+! I'll keep this post updated as popular questions keep coming up.
Last edited by OneMrBean; Jan 11, 2015 @ 4:22pm
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Showing 1-15 of 63 comments
chuu Oct 11, 2013 @ 11:36am 
I'm not sure if you want more questions asked here, but I'm a bit curious if there are or have been any plans for Soundodger+ to get Steam Workshop support in the future?
joek0 Oct 11, 2013 @ 11:41am 
Is Steam Workshop coming in a future update?
OneMrBean  [developer] Oct 11, 2013 @ 12:04pm 
I've updated the FAQ with Workshop info. It's posted here as well:

tldr: no Steam Workshop support at the moment, but we're working on something!

We're working with Valve to come up with a way to share levels that doesn't violate any copyright with the music creators. For now, there is no way to share custom levels within Steam. To share with someone, simply bundle your MP3 and XML files together and share with friends/strangers as you see fit. Please be sure to only share music you have the rights to share (permission from artist, you made it yourself, it's in public domain, creative commons, etc).
skzk Oct 11, 2013 @ 2:42pm 
Editor tutorial #3 is broken for me.
OneMrBean  [developer] Oct 11, 2013 @ 2:47pm 
Originally posted by tgr:
Editor tutorial #3 is broken for me.

soundodger.com appears to be getting hit by some launch day traffic today. In the meantime, you can find all of the tutorials here:
Soundodger+ editor tutorials
MonkeyRoach Oct 11, 2013 @ 9:46pm 
flac and m4a support?
Knurek Oct 11, 2013 @ 10:57pm 
flac and ogg support, please? The library is free so you should be able to add it without license cost.

Also, any plans for official song DLC? Auto-gen is fine, but like you said, the generated patterns don't hold a candle to the official ones. I'd love to have more Disasterpiece tracks and/or virt FX albums.

Any plans on adding an option to make the player hitbox visible (either all the time, or like in Touhou games, when focusing)?
OneMrBean  [developer] Oct 12, 2013 @ 12:27am 
Originally posted by Knurek:
flac and ogg support, please? The library is free so you should be able to add it without license cost.

Also, any plans for official song DLC? Auto-gen is fine, but like you said, the generated patterns don't hold a candle to the official ones. I'd love to have more Disasterpiece tracks and/or virt FX albums.

Any plans on adding an option to make the player hitbox visible (either all the time, or like in Touhou games, when focusing)?

Flash unfortunately can't handle flac or ogg. It's pretty limited, especially for doing time warp stuff like slow downs or fastforwards.

DLC is a possibility. It all depends on how well the game is received by the community!

I can look into having the hitbox be visible. For now, you can see it on one of the pages in the Help screen (via Options). All of the player and enemy hitboxes are shown in red.
Knurek Oct 12, 2013 @ 12:59am 
Here's to the game making you tonnes of monies then. :)

I noticed the help screen, meant for the game to show it during gameplay obviously.

One more thing - could you change the homing bullets' visual state *after* they stop chasing the player? Like a different color pallete or shrinking their size - would be nice if I could know when I can stop paying attention to them. :)
.Åstronomy H Oct 12, 2013 @ 1:58am 
Any chance of adding a Last.FM scrobble support to the game?
Goteki45 Oct 12, 2013 @ 8:53am 
Hey, as a related question to the soundtrack: when it's released can it also be released through Steam?
OneMrBean  [developer] Oct 12, 2013 @ 9:21am 
Originally posted by Goteki45:
Hey, as a related question to the soundtrack: when it's released can it also be released through Steam?
Actually, I think the soundtrack is releasing only through Steam at first.
OneMrBean  [developer] Oct 12, 2013 @ 9:24am 
Originally posted by Knurek:
...could you change the homing bullets' visual state *after* they stop chasing the player?

When they're homing, they have a particle trail behind them. When they're not homing, they move in a straight line and stop shooting particles in their path. Hope that helps!
Goteki45 Oct 12, 2013 @ 9:56am 
Originally posted by OneMrBean:
Originally posted by Goteki45:
Hey, as a related question to the soundtrack: when it's released can it also be released through Steam?
Actually, I think the soundtrack is releasing only through Steam at first.
*throws money at the screen*

Thanks for the info! :D
Dreadlock Unicorn Oct 15, 2013 @ 4:05pm 
Any chance you guys could move away from flash to a custom engine or a more open ended one?
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Soundodger+ > General Discussions > Topic Details