Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
This title just unfortunately didn't reach a big enough concurrent player base. We still have servers going for those who have purchased, and I would be happy to hand out keys to play with interested friends.
We are looking towards the future and will update these forums with any relevant and noteworthy information :)
I'm sad about the outcomes for both games but JH is Vex Studios' first and only game so far, and Savage Resurrection was done by S2Games as a 3rd part of the Savage Series.
No one sets out to make a game that doesn't perform well. Making a multiplayer only indie game was definitely a challenge, and we knew this throughout development. We have learned a tremendous amount from this sobering experience, and will apply that knowledge to future endeavours.