Posted: January 19
No, this isn't a first-person EVE Online, this is a completely different game. Strike Vector is amazing, expecially considering it's made by a team of nine people, and that it is currently in Beta.
Unlike your average FPS, like Call Of Duty or Battlefield, you start the game with all gameplay elements unlocked, giving you complete freedom to do what you want straight away. This also creates an almost level playing field for all players, as the only advantage you start with is your skill level. Using this customization system, you can create a massive amount of effective classes. There are six weapons to choose from, with different advantages and disadvantages, and each can take two of four to seven perks, such as accuracy or damage. You get one overall perk for your Vector, which can give you extra speed in Jet or Harrier mode, or extra defense. You get a special ability, such as Mines, or Turbo-Boost, which can only be used every thirty seconds. This system allows for a massive amount of 'classes' to choose from. You can use a balanced combat fighter, with a Gatling Gun and Swarm Launcher (each with Damage and Fire Rate perks), Mines, and Saurian. You could also create a specialist sniper class, with Plasma Guns (with Accuracy and Fire Rate), Cloak, and Copernicus. The system is amazing.
At the end of each game, you get XP, which levels you up, and unlocks new cosmetic items, such as ship camos, cockpits, engines, decals, thumbnails for your playercard (you start off with a pretty rainbow), and game artwork.
There are four game modes: Team Deathmatch, Deathmatch, Domination, and Bounty Hunter. TDM and DM are very similar to your average shooter TDMs and DMs. You get points for getting kills. Domination works similarly to the game mode of the same name within Call Of Duty. Bounty Hunter, however, is very unique. Each time you get a kill, you get money (officially called Bounty). The player with the most Bounty at the end of the game wins, obviously. Each time you are killed by an enemy player, they get most of your bounty. If you crash, your money is dropped as floating '$'s, which can be picked up by you, or another player.
During any game mode, Drones will enter the map, which fly around and can be destroyed for one of three Bonus Crates. These Crates are also deployed randomly by fixed Dispensers on the map. To obtain the Crate, you must simply fly through it. The blue Crates (Strike Shield) make you almost invulnerable for about thirty seconds. Which can be quite effective. Enter Harrier mode while using it, and hound enemy players as they try to kill you, taking one or two points of damage at a time, for easy kills. Be careful though, as you still crash just as easily. Red Crates (Strike Damage) boost your damage. Yellow Crates massively increase the speed of your Vector, while also increasing your Fire Rate and reload speed.
Of course, there are bugs in the game. Small ones (sometimes you'll be crash, but the scoreboard will say that you were killed by another player), and some very big, and annoying ones. Firstly (this isn't necessarily a bug), many are finding that the game won't start. Launching will open the Steam preperation window, the close almost straight away. This can be fixed quite easily by going to C:\Program Files\Steam\SteamApps\common\StrikeVector\Binaries\Redist and opening the application there. This will install the application, which is required to play the game. When I did this, my computer restarted to do updates, and I had to do it again. After doing this, the game opens fine.
There is, however, one very annoying bug. In the first hour and a half (roughly) of playing the game, was constantly disconnected from online games, but the game worked fine in a practice session. I played through it, as I greatly enjoyed the small amounts of time I was able to play. Eventually, the I was able to play full games without being disconnected, since after that first hour and a half of mayhem, I have only been disconnected two or three times during a total of probably five hours gameplay. The wait was definitely worth it.
I think this is something to do with my computer, but after about a half-hour of playing, the game freezes and I have to Ctrl-Alt-Delete out and open task manager to go to the desktop. I will have a text-box saying that the computer has run out of memory and the game must shut down. Closing and re-opening the game works fine, and the 'bug' is fine to work with.
There are very few things that the dev team could improve upon. For example, combat is VERY loud, but when far away from combat, you can't hear a thing but your engines. Not only is this aesthetically annoying, but also makes the game strategically harder to play, as you can tell where the enemy players are. Creating a slight echo of far-off fighting could improve this greatly. Secondly, there is currently no in-game soundtrack. There is menu music, but it gets repetitive. However, I am sure the dev team and Maravers, the teams hired music producer, are working on this.
Again I think this game is amazing. For a long time now, I've been looking for something likes this, an online aerial combat game, but even then, I didn't expect anything like this. The game is far above my expectations. Play this game, even just to experience something different.
I'm giving this game a 9/10.