Spoonie Jan 11, 2014 @ 3:01pm
Multi-monitor / Nvidia Surround / Amd Eyefinity - Support

Just got into the Beta, and the game is somewhat broken @ 5760x1080 using Nvidia Surround. The game render's Vert- (which includes the menu backgrounds). The menu's themselves aren't too bad, the main menu's appear on the left and middle screen, so they are split. The lobby menu is Vert- (zoomed) which is a problem.

In-game is Vert- with zoomed GUI and maybe reticle? But GUI is on the far right and left monitors :(







I'm gonna have a look around the config's - Usually the aspect ratio needs tweaking, or it might even respond to just a FOV change. I'll report back with my findings.


EDIT: Just posted issue on official site as well


Last edited by Spoonie; Jan 22, 2014 @ 12:17am
Showing 31-38 of 38 comments
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c_g_a Jun 19, 2014 @ 8:17am 
No multi-monitor update yet? Very sad that I got this game right now...
[AKA] TzeroX Jun 19, 2014 @ 9:00am 
Its on their list
Spoonie Jun 19, 2014 @ 9:14am 
They have stated that they have a fix sitting there waiting to be tested - but we'll see.
ELLioTek  [developer] Jun 27, 2014 @ 6:23am 
I fixed the issues you were mentionning. Next update, you'll be able to play on 3 screens with all HUD info in center and the camera settings will automatically be adjusted accordingly.
Spoonie Jun 27, 2014 @ 3:50pm 
Originally posted by ELLioTek:
I fixed the issues you were mentionning. Next update, you'll be able to play on 3 screens with all HUD info in center and the camera settings will automatically be adjusted accordingly.

Oh sweet!! Hoorah!!
obious Jul 25, 2014 @ 11:40pm 
Thanks all for adding this feature!
Spoonie Jul 26, 2014 @ 1:13am 
Hello friends! Shout out to the devs for working on this, it's almost 100% flawless now - but more importantly, playable in triple screen. The only minor flaw - something that usually can be fixed with the Unreal engine, is the cockpit stretching.

You can see the difference between the cockpit in 1920x1080 vs 5760x1080 - this is usually a side effect of increased FOV in the unreal engine, and you'll see it in almost every game that hasn't been fix. The engine scales the cockput to the FOV - but like I said, normally you can adjust this to scale correctly to the fov.

It is minor, and the community appreciates the extra work you've put into this.





Fixed menus!!







Again, I really appreciate all the work you've done - If there is any time left to look at the cockpit scaling that would be fantactic, but the game is finally playable with triple monitors - and like all games, it looks fantastic across 3 screens :)



ELLioTek  [developer] Jul 28, 2014 @ 2:40am 
You're welcome. Have fun !
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