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Повідомити про проблему з перекладом
I have had trainz for 8 years and have purchased from Auran (N3V now) and I spend many, many enjoyable hours creating routes/sessions. It's pretty cool watching the AI drive the trains to their destinations in the route you have made.
Railsimulator does have sandbox etc, but Trainz surveyor (for me) is a lot easier to master in creating routes/sessions. The first class ticket is worth it for the good download speed from the
download station and is a decent price. The lifetime ticket works out cheaper in the long run.
The station has 1000's of uploaded content from other players which you do not pay for.
The 1300 out of date assets update does take a while and best done overnight or while you are doing something else.
Backups are good too. If you copy your UserData "local" and "original" folders (which have downloaded plugins from the station and user created routes/sessions)to another drive they can just be pasted back if you do a reinstall and your content is back. Simple stuff really
With games of this intricate type there will be hiccups along the way, I have had my fair share,
but with experimenting/researching and asking for help on the trainz forum they eventually get solved.
It could be the game/some content/computer or user causing the problems.
Bottom line is, if you really DO enjoy something and even though frustrated, you put the EFFORT to make it work rather than giving up so quickly.
yes watching the ai deliver good etc is cool however other games such as train sim 2013 have much easier scripting and creating routes/sessions is not too hard on train sim even i have managed it.
and as you state yourself, if you want a reasonable download speed not a speed that is capped at 5 kb/s AND limited to 100 mb every 24 hours you need to buy a download ticket server bandwidth is not expensive these days so there is not really much excuse. price is irrelivent as when i buy a game i expect a certain amount of content as decribed without extra cost.
last time i installed trainz which has now been uninstalled was just before SP1 and after installing SP1 it pretty much had to update EVERY asset including those that were "built in" meaning that they needed updating otherwise you get errors in game wether single player OR online, again with 100mb limit throttled at 5kb/s a very painfull task!
this is the point i tried to make in my op this game has had plenty of issues since it was released yet none of them not even the ones such as checking and then closing the timetable and reopening it later in a session trigger the session to be complete even if you have not moved the loco (i posted this back in early 2012 with screenshots) and being told after posting on forums oh it is ok just dont close the timetable...... that is a real help for a broken game.
again this is a game/simulator yes you can expect the odd bug but not constant bugs that you need to find work arounds when you not only have to pay for the game and any DLC you may like but also to be able to download at even a semi reasonable speed from the DLS.
http://forums.auran.com/trainz/
I've seen some genuine critiques of Towns. I've made a few of my own. Towns is a great game, and well worth playing, but arguably I'm a fanboy of the game.
I could be a fanboy of Trainz. My main interests are content creation (mostly fictional routes) and perhaps even a bit of transportation simulation game.
It does seem curious to me the game itself is forty USD and yet I still have to pay extra money for updates and to access a workshop? Wouldn't they at least have the good graces to include a "free year" in the price?
If this was a forty dollar copy of Norton Antivirus, would you expect them to, in addition to the forty dollar initial purchasing cost, then require you to pay an annual subscription fee in order to get antivirus updates? Or would you expect more of their actual model: Purchase the software, get free updates for a certain period, and then pay to get the new ones?
It seems strange to me they have a workshop, but they won't allow free access to it. It seems even stranger they won't allow the workshop to be on Steam.
But I probably don't have to worry terribly much, as my favoritist locomotive of all time are the E8 A-B sets. For my game, I'd want to give them custom colors.
But every train simulator I've found have somehow been missing this particular set of locomotives. I guess, in spite of being the most elegant locomotive ever built, it's just not all that well liked. In spite of it being pretty much the only surviving, operational example of the E series, because it gives a very very very good impression to potential customers, it's just not something most railfans like.
And if your content creators are like the other paranoid content creators I've encountered, even if I could find the E8s, I'd end up being unable to redecorate it. Ya'll would make them next to impossible to redeco.
"Just get this ten thousand dollar program if you want to repaint it. And take forty years of college in order to learn how to use the software. It's cheap and easy!"
Virtual model railroading can be neither cheap nor easy as long as they require such expensive, complex tools.
Look, sweetheart, this ain't like home remodelling. Sure, a table saw is $100.00 and up, but at least you don't need a degree in computer science to use it. Absolutely, a good drill costs more than $300.00, but aside from it getting caught on something and throwing you across the room, it's not exactly rocket science to use it. And like home remodelling, fitting the pieces together shouldn't require a ♥♥♥♥ tone of skill and experience that often requires tons of education and skill!
The alternate train games seem to have it in their heads it's okay to make building the virtual railroad at least as costly and much more difficult than building a real layout. And I wouldn't be surprised if, while this one is lower cost, it happens to require the most expensive tools available to create anything in/for/arround it.
I was wondering why they just don't use Steam for content delivery, but after reading the forums it seems they'd rather charge people to uncap their own download services instead. I'm glad I picked this game up (along with others) on the cheap, as if I'd forked out full price I'd be quite pissed off.
The Train Simulator/Railworks guys use Steam for all their official content downloads and thus I get decent download speeds, no caps and more importantly, the game is fully patched when I initially download it, and I don't have to fork out extra for this.
Steam's success has been largely due to establishing a certain quality of user experience. Multiple layers of DRM above Steam are quite unpopular, and Valve themselves has had issue previously with some software that didn't allow its DLC to be sold through the Steam storefront.
Games "automatically" staying up-to-date is also one of the big selling points of the Steam experience.
Here we have a game that keeps an outdated version of itself on Steam servers in order to facilitate a rather bizarre business model on the part of the Trainz publisher. To get updates you must have them download through their servers which have their bandwidth artificially choked in order to sell you tiers of "high-speed download" access.
Hey Auran! I already pay monthly for my broadband service, thanks!
Why should you make efficient update packages of small size when the more "pain" the user feels from agonzingly slow downloads the more likely they are to subscribe to your bandwidth unlocker service?
I find their monetization model insulting. If this was a truly quality piece of software these sort of shenanigans would never be necessary.
Having said that, The game isn't really descriptive on the store page, do you have currency in the game, and deliver goods to make more money and establish a business like euro truck simulator 2 or something?
When I saw this game in the bundle I was thinking, oh I'll look into that... because I was just considering buying the versions of railroad tycoon on STEAM.... then I saw multiplayer mentioned, and I thought, oh, a game I can play interactively with family in-house, then I took a look at all the DLCs, and made a mental note about getting all that if the game is solid.. then I clicked Community Hub and read these threads... ... All this happened before I ever installed the game.
Full disclosure on the internet keeps slaying these thieves, just look at the game formerly known as "The War Z"
http://forums.auran.com/trainz/showthread.php?89767-Multiplayer-Tips-Tricks-Fixes-and-Other-Things
or
http://forums.auran.com/trainz/forumdisplay.php?71-Trainz-Multiplayer-talk