Közzétéve: november 22.
The premise for a good game, trapped in a mediocre one. Rather disappointed in this game, all things considered. The entire design of the game is just... flawed. You have to find things in the game world with no indication of where they are and no map to look at when you're not sure where else is left to check, so you can end up running around in circles because you have no clue where you need to be. When you find the relics you need, you have to bring each. and. every. one. back to one room. This involves carrying them across multiple decent-sized screens, with other wild animals chasing you and trying to steal the relic from you, at which point they toss it between each other in an attempt to ♥♥♥♥ you off, err, I mean, keep it away from you. What does this tedious slog accomplish? It's not more than a frustration builder. Not even "hard", just frustrating. There's also instances where you have to attempt to solve a puzzle with an animal attacking you (and no effective way to fend it off) which usually results in tanking damage to get what needs to be done, done. The game's save system is bare-bones, to the point where it can only hold one fixed state, so everything you do is permanent and it's possible to glitch in the terrain or otherwise make the game nigh-unwinnable in various ways. Fortunately, the game is short (a few hours, max, and only some 6-7 major screens, with a few subscreens). Which is for the better, since any bigger and it'd be impossibly frustrating.
I like the premise though. The main character controls well, the environment is pretty, the music relaxing. The language, not so much, I would've preferred an auto-translate for any runes you'd found, I couldn't be bothered to translate myself. The ending's also not great. To spoil it, spec ops: the line, bird edition. That's not really an explicit spoiler, but ehh. The game's story isn't exactly the focus here, as far as I can tell.
Overall, I wanted to enjoy this game, but there's just... not a lot to enjoy.