Přidáno: 15. května
I really wanted to like this game, but while it has some very strong elements, it also has a lot of game breakingly weak ones.
On the positive side, it's obviously gorgeous; one of the biggest things the game has going for it is the environment, which is vibrant, beautiful and mysterious: it takes place in a natural setting populated by various animals and occasional relics from what seems to be a lost civilization (complete with coded messages to decipher). You can interact with the many wild creatures in the game in various ways; some may attack you - others simply follow you, or alternatively run away from you. But most importantly, if left to themselves they run around seemingly going about their lives, making the world feel very alive, and not centered on the player, as in many video game worlds.
However, I found the gameplay to be primarily frustrating. The main goal of the game is to pick up all of the little magic yellow bits that are floating throughout the world. Once you've gotten enough, you can use them to open doors to new areas or unlock one of the seven odd, musical machine pieces, which you need to put into a large machine that you find near the beginning of the game. Furthermore, while the map is fairly complicated (there are many little tunnels and secret paths), it is also fairly linear on a larger scale. And you are not provided with a map of any kind, or teleportation, and dying brings you back to the beginning. You can see where this is going. I found this game to be pretty difficult (I've heard that the keyboard controls don't work as well as a controller, so maybe that's why), and I died frequently. I spent by far the majority of my time trekking back and forth between one end of the map and the other. However, even if you don't die ever, you need to go all the way back to the beginning each time you pick up a new musical machine piece, and then trek all the way back out. That is basically the whole game; walking down a path, picking up a piece, walking back, putting it in. Repeat (except the next piece is further away). Additional gameplay comes from (a) environment exploration, which granted, is very nice, (b) wildlife attacking you, and (c) things trying to grab the musical machine pieces from you. The latter I found to be extremely annoying, and often so difficult to overcome that I gave up for days or months at a time. In the end, I actually never got the final musical machine piece back to the machine, and ended up watching the ending on youtube instead.
Which brings me to the ending. I won't say what it is, but I will say that it was bad. The premise of the ending was interesting (after I read what the premise was according to the game makers, because the ending did not convey it at all). Some elements of the ending were very striking. But all together, it did not convey it's message and it was confusing as hell. You really weren't sure if it was over, or if there was something else you were supposed to do to get an ending that made sense, or what.
Another major shortcoming is that it is possible to back yourself into a corner. First, it is possible to spend your magic yellow bits in such a way that you won't have enough to open one of the later doors (I think this may be a "bug" that they fixed). Second, there is a way to get through a certain type of difficult terrain later in the game (don't want to spoil it), but if you drop your tools while doing so, you can get stranded... and there is literally no way to get out, other than editing your save file manually. This is not like a niche problem either, like this is something you probably will do at least once when you play the game.
Overall, this game is lovely, and the exploration part is strong, but gameplay and quality of life features are lacking.