[A-3b] Traits, Jobs, Happiness - Guide and Suggestions
I've spent quite some time researching, it seems I found some patterns here - but I guess it's not all of them yet. If you found something that I missed, feel free to add.
So everyone has two traits at the moment and everyone has one job they like best, based on these. Example character.. Tony here is very brave and very gregarious. This means he will either like being a bartender or a security guy. Try one, if he gets deeply sad there, try the other job.
So let's talk jobs:
It seems nobody is happy being a builder for long, but "brave and neat" characters seem to stay happy the longest, while "chatty" or "gregarious" people tend to get sick of it very soon.
I'm using this as a placeholder since it has the most potential for quickly fulfilling the "Duty" need, especially after meteorite strikes.
Apparently "neat" people are very good at this and like it a lot, too.
It seems nobody, and I mean seriously nobody likes being a miner.
"Chatty" or "gregarious" people even hate it, while "brave and neat" as a combination tends to hold out the longest, very much like Builders.
Only the "brave"st will survive.
It's kinda hard to keep these guys happy, but if you let them explore your own base from time to time by setting a 5-man-beacon on your main hallway, they get experience and duty fills up a little. Also works on meteor strikes, once the beacon gets deleted they spread out and can fight fires.
Best practice so far was to build airlocks with a "work area" which has a door to a refinery and a door to the main hallway (and two doors into space, if your security loses a fight you can open these to defeat raiders). That way you can beacon-send the security in this kinda docking bay and let every raider in. They will wait for the raiders there and do their job.
Patrolling fulfils the duty need, but *only* for those guys that actually like being a security guard in the first place. If they prefer something else, they will get bored from it. Regularly check on this.
"Gregarious" people are the ones we need here. "Chatty and gregarious" people will be the best at it. Regularly check if your best suited people stay happy.. if they get bored, you may have too many barkeepers or too few tables. Could also be the case the one you check just prefers gardening, double check this by comparing barkeeps.
"Chatty" seems to be the way to go, since plants must apparently be spoken to.
You need only so many botanists though, so check if they get bored.
It kinda pays off to let people switch jobs now and then.
My regular patterns are:
Miners - Builders, helps keep them at least a bit happy if you switch back and forth.
Botanists - Barkeepers, it needs some time to work out who prefers what.
Everyone - Technician, helps keep your base runnning and gives people that are overly bored something to do for a while. Remember to transfer them back.
a) There should be at least some people actually liking being a builder or miner.
b) >50% of my people are technicians and get bored. People need more jobs. I know there will be doctors and nurses at some point, but how about just being a civilian? Amusement could outperform the need for Duty if it gets satisfied enough (over 100%) to prevent these (and the security guards) from getting bored. Another line of work could be Administration, suited for everyone that is not itching to be a miner or builder, with offices as rooms plus chatty and neat as traits (since we have too many botanists and techs). Command could be a thing for Officer jobs, who would be brave and neat and could get a command center thing as a room.
c) Security should have sort of a training facility or office with security cam monitors to keep Duty satisfied.
d) Looking forward to janitors.. all the raider blood stains (from keeping Security entertained) in my docking areas might scare off visitors *lol*
e) Another job I could imagine for people is Ambassador. Same requirements as barkeeps/botanists, so gregarious or chatty. They could get a conference room to work in, with a couple of chairs and stuff, I think you know what I have in mind here and which sci-fi series this would refer to. :)
f) Traders will be very cool, I have an idea for building their shops right here.. why don't you make it so that you can assign a room to be a trade zone. When a trader drops by he will unlock one "shop" item in the objects group for trading zones. This way you could setup a zone already, with neon light signs and whatever.. and any traders bring their own shop with them that you can then place. People could also go there to trade their items and meet strangers while they're at it.
I hope this helps :)
If you happen to find a wa to keep Miners or Builders happy, I'd like to know!!