login
|
language
Български (Bulgarian)
čeština (Czech)
Dansk (Danish)
Nederlands (Dutch)
Suomi (Finnish)
Français (French)
Deutsch (German)
Ελληνικά (Greek)
Magyar (Hungarian)
Italiano (Italian)
日本語 (Japanese)
한국어 (Korean)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português-Brasil (Portuguese-Brazil)
Română (Romanian)
Русский (Russian)
简体中文 (Simplified Chinese)
Español (Spanish)
Svenska (Swedish)
繁體中文 (Traditional Chinese)
ไทย (Thai)
Türkçe (Turkish)
Українська (Ukrainian)
Help us translate Steam


This does not seem to match up with what was written above sir. This is a quick end after a large steam sale with the game at a discount. A sudden discontinuation. You are going from alpha with multiple features planned to a quick cut ended 1.0.
Why are you going back on your word above? That or, why tell people this if resources had been becoming a problem? Why the disconnect between the two?
Also, what about peoples requests for refunds?
i don't want your deepest "thanks"
you have been lying for months and don't even want to admit that you are quitting.
your game is not "done" , you quit!
there is a difference...
no amount of editing,merging and deleting can fix that part, your dishonest behaviour.
It was a risk I took with Early Access and I'm ok with that part. LACK of TRANSPARENCY and COMMUNICATION is what BOTHER me. (Even Notch when he worked ALONE would communicate better and be more transparent, leave alone updates every week.)
Game could be a lot more if management and some decisions were different, maybe better communication would have helped and if LUA code was out earlier for ppl to make mods would help some too. Anyways, if you manage to fix the bugs and AI and polish it some and add Workshop support, it won't be that bad I guess.
lol
This does not seem to match up with what was written above sir. This is a quick end after a large steam sale with the game at a discount. A sudden discontinuation. You are going from alpha with multiple features planned to a quick cut ended 1.0.
Why are you going back on your word above? That or, why tell people this if resources had been becoming a problem? Why the disconnect between the two?
Also, what about peoples requests for refunds?
We should post this in every th read of this board.. LOL I will do it
hmmm... ok lol...
Unfortunately, Double Fine's credibility with me has been squandered because off this.
You may have been careful not to make promises about implementing all or even part of the old dev-plan features, but you did indicate that we should trust you because you were Double Fine and wouldn't leave your fans high and dry by suddenly ceasing production. While it is true that you're not just dumping the project, and while the bug fixes and demo do add something to the game, I still feel somewhat high and fairly dry.
I understand the realities of game devlopment mean that games are often left unfinished and developers left in the lurch, but please don't say, 'you can trust the Double Fine name' and then make it all about business.
Games come and go but your reputation is forever.
Except you've made this one. And this one seems pretty fundamental. At this point in time I'd say it's on you and DoubleFine to figure out what the next move is. Personally I'd say Valve would be well within their rights to suspend sales of your game knowing full well that they just did a weeklong sale of your product and you've decided to jump from alpha 6 which is, not being funny, a mile away from being a "complete" product, regardless of however far you and DF might want to imagine you can move the goalposts, to final release. That's like saying you can go from prototype to gold simply "Because I say so". It doesn't work like that in any other industry.
If they did I'd have absolutely no sympathy whatsoever for you, or your Dev Team, or DoubleFine at this point in time. You've taken a significant quantity of money through various channels and essentially squandered it on what translates to little more than a prototype that's barely a fraction of the "game" that others in the field are, and they manage it on much tighter budgets.
If you can honestly place this next to Prison Architect and consider this to be of comparable quality with a straight face, then I would sincerely like to find out what they put in the water over there in San Francisco, because believe me, the two are not comparable. One is a fully fleshed out sandbox experience, the other is a shell that you've decided to bugfix, and whilst you say you're releasing the source, even this is in part untrue - you're releasing the LUA scripts, not the full engine source and the guts of the game.
The only acceptable course of action from you, the developer and DoubleFine, the publisher, at this point in time, is to offer anyone who requests it, a full and unconditional refund of the ammount they paid at the time of their purchase. Regardless of the financial damage that inflicts upon you or DoubleFine. You broke it, you bought it, as it were ever thus.