Trials Fusion

Trials Fusion

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UbiJustin Jun 18, 2014 @ 7:31am
Tournament Feature Pack + June 18th Patch Notes
It's time for our first Feature Pack which includes a newly designed feature in Trials Fusion! Some of you have guessed at it being the return of Tournaments, and while that is correct, there have been quite a few changes to how this feature works.

What are Tournaments?

Tournaments are set of tracks that are played back to back with faults and time being added together. If you spend 30 seconds and get 1 fault on the first track, then those are added into your tournament score. If you don’t like a run you made on the second (or third/fifth/eighth) track, then you will need to start over from the beginning of the tournament.

How are Tournaments different in Trials Fusion?

Tournaments are no longer static sets of tracks. We will be able to create new tournaments, in new combinations, with different open times, as often as we would like. You’ll still be competing against your friends on the leaderboards, but each tournament is open for a limited time. You could participate in a 3 day Medium tournament consisting of 5 tracks that has prizing for the top 60% of players, or you could get pulled into an Extreme tournament that lasts a few hours and only awards the top 3 places.

What happens when the Tournament timer hits zero?

Make sure you don’t wait until the last minute to play in a tournament! If a tournament’s timer hits zero while you are still playing, then you will be taken back to the tournament’s menu with a DNF for that set (nobody likes to DNF!). Note that your best previous score for the tournament will still count.

How many Tournaments are there?

In order to foster the competitive spirit, three tournaments will be available at any given time, though there should always be a good mix of difficulties so everyone has something challenging that they can enjoy. At the launch of this Feature Pack we will have 30 tournaments that can cycle in and out of play.

What place & prize did I get on a tournament?

You can check out the notification area (left bumper on most consoles or Q on keyboard) and head to the Tournaments section to see your placing and collect your reward. If a tournament is still open, then you can continue to try for better times, as well as see your placing in the Tournaments section in the Ride category.

Do I need to get 1st, 2nd, or 3rd to earn a Tournament prize?

In most cases earning a tournament prize means coming it at a certain percentage of participants, such as the top 50%. In some rare cases a tournament may require you to be in first, second, or third place.

What else is being updated?

We have numerous fixes for Trials Fusion included in this Feature Pack, and we will continue to update features, such as Track Central, in future updates as well. For now, this is the full list of changes;

Patch Notes

General Bug Fixes:[/b]
  • Issues with entering a password containing any type of special characters either in the registration or log-in screen have been fixed.
  • The Season Pass check mark indicating successful activation will now show if it was not before.
  • Fixed issue where scores were sometimes failing to update to the leaderboard.
  • Notifications will no longer disappear from the notification center after going back to the title screen.

Track Central:[/b]
  • When you mark a track as a favorite in Track Central, your selection will stay on that track.
  • After playing a track from Track Central and returning back to the menus, your selection should be on the last track you were playing.
  • The Track Central feed “Top Rated This Week” only updates when number of likes or dislikes has changed since the last day.
  • Fixed an issue that was making the client occasionally freeze when cancelling the launching of a custom track from Track Central.
  • Fixed an issue showing incomplete track lists when sorting tracks by Track Rating in Track Central.
  • Number of faults and time counter can now be observed on FMX tracks in Track Central Leaderboards
  • Saved searches in Track Central will no longer disappear if a player switches their Xbox Live accounts.
  • Top Rated feeds show only tracks released in the last 7 days.
  • Newest Beginner and Extreme feeds have been added.

Track Editor:[/b]
  • When testing a track in the Editor, you can now press the LB or L1 on first checkpoint to skip the countdown.
  • A Scroll bar has been added to various segments of the Track Editor
  • Fixed an issue where controls became disabled in the editor.
  • Fixed various errors causing crashes in the Track Editor

  • FMX tricks that push the rider forward in speed runs no longer will do this.

  • The local multiplayer menu has been updated to be more usable.
  • Zoom controls are no longer active in the Garage when other menus (Notification center, Player quick stats, customization window) are active.
  • Users are now able to adjust colors for Light Up The Skies wheel set in the Garage.

  • Fixed issues that were causing the client to freeze when closing the game from the in-game editor.
  • Fixed an issue that was causing a crash in the in-game editor when using “move building” command on the seed building.
  • Fixed random crashes when deleting object from clue group.
  • Fixed an issue that was causing a freeze when selecting a track and cancelling before choosing a bike in the garage.
  • Fixed a crash when booting the game and having “My Documents” folder on a network drive.
  • Game now generates memory dump when crashing that can be sent to the dev team to help to investigate the issue.

  • Garage loading time decreased.
  • New options have been added to the graphic settings menu to help user to tweak performances: soft particles, particle resolution, and foliage.
  • Different optimizations have been added for low end GPU.

  • Fixed gamepad sticks dead zone issue to make it on par with consoles’ controllers.
  • Fixed keyboard controls on FMX, the biker won’t automatically keep doing FMX tricks after one has been performed.
  • When reaching the 5th checkpoint in Marina Mania and playing with Eyefinity/Surround resolutions, the camera now behaves properly.

  • Mouse cursor now disappears when using the gamepad.
  • Camera no longer moves automatically in Biker and Rider menus.
  • Improved mouse wheel handling in several menus.
  • Setting game options to “Ultra” will now persist through subsequent booting.
  • Sound settings are now saved properly.

Steam Specific:[/b]
  • Fixed place holder dialog message appearing when trying to launch the title through Steam after Uplay has been uninstalled.

  • The mouse cursor no longer moves erratically when selecting objects.
  • The distance that an object can be selected with the mouse has been increased.
  • The layer menu and create object menu can now be navigated with the mouse.
  • Icons now fit in the screen for all resolutions.
  • Fixed random crashes when deleting object from clue group.
Last edited by UbiJustin; Jun 18, 2014 @ 7:40am
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Showing 1-15 of 47 comments
Sharpy Jun 18, 2014 @ 8:02am 
glad your listening to the users any update with the multiplayer ??
Wickerrman Jun 18, 2014 @ 8:12am 
I feel like a good percentage of people would've much rather had online multiplayer than tournaments. Tournaments are so so similar to normal races that I doubt anyone will be super excited about it. It's nice but nothing everyone had been hoping for imo.
UbiJustin Jun 18, 2014 @ 8:18am 
Originally posted by Razor:
glad your listening to the users any update with the multiplayer ??

We do not have news for online multiplay at this moment.
GiLneration Jun 18, 2014 @ 8:41am 
Nice! I hope Supercross tracks will be added to the Tournaments in the future, I really miss riding with friends.
Korp3ral Jun 18, 2014 @ 9:25am 
Originally posted by Ubi Johkr:
Originally posted by Razor:
glad your listening to the users any update with the multiplayer ??

We do not have news for online multiplay at this moment.

Wow, still no mp in a game that had mp listed as a feature when i bought it 2 months ago.

Snake Jun 18, 2014 @ 10:05am 
Any ETA on the first DLC?
Lucky Luuk Jun 18, 2014 @ 10:09am 
Is there going to be any change to the fact you have to have a constant 60 fps to have normal game speed?
Snakk Jun 18, 2014 @ 10:22am 
Any word on when we will be able to create and play (user created) supercross tracks?
Wickerrman Jun 18, 2014 @ 10:54am 
Originally posted by Korp3ral:
Originally posted by Ubi Johkr:

We do not have news for online multiplay at this moment.

Wow, still no mp in a game that had mp listed as a feature when i bought it 2 months ago.
Indeed, except local multiplayer...which I doubt anymore than 10 people play on PC. I know quite a few people who haven't bought the game because of the lack of online I wonder how many sales have been lost because of that omission.
GiLneration Jun 18, 2014 @ 12:59pm 
This is the last Trials game I'll ever buy if it won't have online multiplayer.
Snake Jun 18, 2014 @ 1:00pm 
It will.... in the crazy distant future! :D
Snake Jun 18, 2014 @ 1:00pm 
Why do you guys care about multi so much anyway? It's never in perfect sync, so you may as well simply race your friends' ghosts, same difference.
GiLneration Jun 18, 2014 @ 1:13pm 
No it's not, a racing game without online multiplayer just feels kinda lame. Of course it has Local but would be awesome to play with different people from all around the world. If players could at least host private matches and invite/play with friends there; just like it was on Evolution.
Snake Jun 18, 2014 @ 1:16pm 
Trials is not a racing game... Also, to play with people from all over the world, go to the leaderboards for a track, then play against ANYONE's ghost.

The multiplayer in Evo was broken as hell, and when it functioned, it was good for a laugh or two and that's about it. There's nothing stopping you from getting real competitive and racing other people's ghosts. It kinda blows you don't see the bike's outline so you can't really learn tricks from racing ghosts but oh well...
GiLneration Jun 18, 2014 @ 1:51pm 
The Genre says "Racing" but it's NOT a Racing game? Welp, I don't get it.
I never felt the multiplayer on Evo was broken, maybe just poorly optmized for the PC version because I never had any kind of issue playing that on the 360. Would be really disappointing to not have an online multiplayer for this game.
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Date Posted: Jun 18, 2014 @ 7:31am
Posts: 47