Verfasst: 29. April
Key word: Frustrating.
I tried so hard to like this game. I really did. However, I've never come across a port which makes a game so frustratingly unplayable.
At first it had everything I'd normally love in a game - Breaktaking visuals, a gripping plot from the beginning and a feeling of freedom and fluidity in the movement and combat which is great (despite linear pathing and encounters). Also some of the best voice acting I've come across from a game in a while. The thing that lets it down is the actual 'game' part of it.
As many people here have mentioned, this is a port from the xbox. After half an hour of playing around with the mouse sensitivity controls, I accepted that it didn't have a setting which made it usable. A slight twitch and you're aiming the other side of the area, but somehow the mechs still run faster than your deaccelerated aim mode, making the turret sections frustratingly difficult. Further than this, the camera controls have a life of their own and you'll be fighting for control the entire time while being ripped apart by the enemies. Combine this with long checkpoint respawns and having to run around to the ends of the map every time to collect the tech orbs for an ultimate grind.
On top of this the port has a number of unpatched bugs, which left me stranded on a pole on the side of the building, unable to jump around a corner no matter what I try or how many times I reloaded (still not sure how I made it past after 30 minutes). The developers didn't even update the control guidelines for the PC, so every time I learned I new move, I had to minimise the game to google the equivilent PC controls.
Seems like it could be a great game on the xbox. However, worst port of any game I've ever come across onto PC, making the game unplayable, frustrating and hindered by gamebreaking bugs. DO NOT buy for PC.