Indsendt: 21. december
The primary focus of this "game" is the story, and if you are a story kind of gamer, you'll like it. The characters are awesome and the animation and voice acting are a very big deal. I was way into the story. I would've watched a CGI movie with the story and characters in this game, and sometimes I wish that had been an option, because the game itself sort of suffers.
The game itself suffers in three ways. First, the !@#@!%! camera has a mind of its own, and sometimes it moves around at the oddest times. Moving around is sometimes trial and error, because sometimes "up" is "left" or "right" is "up". Secondly, there are occassional scenes where you have to catch Trip being carried away by something. These scenes work almost like quick-time events and you have to die until you know which way to bob and weave. Third, the way you increase your abilities has NOTHING to do with the awesome story at all. You just wander around gathering glowing orbs. You need these, so Trip may say "hurry!" and you have to decide not to. You gather orbs no matter what she says, because you need them to buy things FROM HER, but you never mention these orbs and neither does she. This is an immersion breaker.
All the frustrating lack of elegance in the game play, though, did not keep me from loving the story and the characters. The game was just the right length in that regard, or the frustrating game play might have become old.
Now.... let me say, however, that the grand finale boss fight was absolutely great fun.
I'm sad that there wasn't a sequel, because Trip and Monkey have become friends of mine. I'm gonna miss them. :)