ENSLAVED™: Odyssey to the West™ Premium Edition
Ascii Aficionado Jun 19, 2014 @ 8:03pm
FoV + Resolution question
Only answer this if you actually know what I'm talking about.

Does this port appear to be using the console's 720p FoV ?

Is anyone here playing this @ 1440p ? (2560x1440).

These questions are the only things stopping me from buying it, and I already beat it on the 360 years ago.

Last edited by Ascii Aficionado; Jun 19, 2014 @ 8:04pm
Showing 1-9 of 9 comments
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MasterG Jun 19, 2014 @ 8:22pm 
I believe the FOV is 70 which was making me nauseous, so I ended up using Widescreen Fixer to change it.
TrainingDummy Jun 19, 2014 @ 8:39pm 
I'm playing at 2560x1440. you have to enable it inside the MonkeyEngine.ini

ResX=2560
ResY=1440

http://cloud-4.steampowered.com/ugc/487827638593071187/619E70FB01E28FEC9719B11561886C36457204E8/
Last edited by TrainingDummy; Jun 19, 2014 @ 9:47pm
Ascii Aficionado Jun 19, 2014 @ 10:11pm 
Thanks for the responses, I forgot to ask if it's capped @ 30fps too.

A 70 FoV sounds like a default 720p FoV, although I don't know what resolution you were running at, but I'm assuming it was higher than 720p. I'm going to assume that it's a Vert - game and uses the same FoV for all 16:9 resolutions. I don't even need to factor in that 70 is a subjective amount for that engine (and also game).

Sigh, this sounds like the entire Mass Effect series, all Vert - games.

If the Widescreen Fixer enables a higher FoV then I'll check it out, it's unfortunate that the WideScreenGamingForum.com hasn't reviewed this game.

http://www.wsgf.org/mgl
Last edited by Ascii Aficionado; Jun 19, 2014 @ 10:18pm
TrainingDummy Jun 19, 2014 @ 10:23pm 
I can confirm that the Widescreen Fixer does indeed work. Characters that would have otherwise been off screen with the native FOV may have stopped animations though.
Ascii Aficionado Jun 19, 2014 @ 10:24pm 
Is the framerate capped @ 30 ?
TrainingDummy Jun 19, 2014 @ 10:28pm 
I think it's capped at 62fps by defualt, but you can disable that in the MonkeyEngine.ini
Ascii Aficionado Jun 19, 2014 @ 10:31pm 
I assume it doesn't cause any issues in the game, some games use frames to measure time, which is annoying.

/Glares @ Command & Conquer 3
TrainingDummy Jun 19, 2014 @ 10:33pm 
No sir, no issues. Just a standard framerate cap
Ascii Aficionado Jun 19, 2014 @ 10:36pm 
Thanks for the input, it's appreciated.

In the end it's only $5, so I might as well just chance it.
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Date Posted: Jun 19, 2014 @ 8:03pm
Posts: 9