게시 일시: 2015년 5월 25일
Skullgirls is a 2D Fighter. The game centers around the "Dark Daco" world, but more specifically, the Canopy Kingdom. There is a mysterious item called the "Skull Heart" that can grant any woman's wish. But, if the wish is at all impure and not for good intention, she transforms into the Skullgirl, an evil being that wants nothing more than to bring hell to the world. There are a total of 14 characters that each have their own unique story relating to them and their reasons for pursuing the Skull Heart.
This game is amazingly spectacular both artistic and gameplay wise. For the art side, the game has a very immersive story with well-written dialog, making all characters extremely memorable and likable. Each of their unique stories puts their lives and purpose for chasing the Skull Heart in perspective, and gives an opportunity to explore different areas of the Canopy Kingdom; to the night-light city of New Meridian to the mysterious and desolate Final Atrium. There's bound to be a character you'll really like, the cast is very diverse, and their personalities truly shine through every little move they do, especially in gameplay. No stone is left unturned. Even if you don't like fighting games, I think you'd appreciate what this game has to offer with it's world.
The theme and soundtrack of the game, while having nothing to do with the world itself, it very pleasing to me. The theme is something like an old classical film theme, with terms like "Ensemble", "Drama", and "Outtake" being replaced as fighting game terms, and having film reels be a core part of the main menu and round introductions with a very monotone, original color scheme. The soundtrack is pretty old fashioned too with a spice of new variety, fitting with the theme of sounding classical and very jazzy at times. It truly is unique music if I ever heard it, and it's something you should give a listen too.
Now as for gameplay itself, it's an incredibly solid fighting game. I'm no expert, but I can tell you it's amazing fast paced, non-stop action from start to finish. You got your basic Super Moves, block, many types of attacks, character specific specials, and more. The flow is very natural and fast paced, letting you create your own combos and seeing what you can come up with. There is no combo list, so you just try to make your own and see what works. There's no exploitable "Infinite Combos" either as the game is under protection of the IPS (Infinite Protection System) which lets the victim get out of a sticky situation if the game notices combos being repeated. The game is also playable online obviously, and you can duke it out with anybody around the world, even if you're playing with someone from another country, the game still runs very smooth with little to no input lag.
A player can have up to 3 fighters on their team, and the character selection is actually pretty free reign. For example, one player can have 2 fighters on his team, but the other fighter can have just 1 on his team. But it's balanced out because the 2-fighter player has less health and does weaker attacks, while the 1-fighter player has the exact opposite. It's not 100% balanced of course since any player with 2 or 3 fighters have use of team assists and attacks, but the game tries it's best with it
Another thing I really love is that this game is for both new and veteran players to fighting games. The game's tutorial system is very in depth, and explains every little bit of how fighting games work, and even showing advanced techniques, with a easygoing learning curve, training you to become an expert. Experts are also greeted with many advanced moves like Combo Resets and quick mix-up moves, plus other things. The training room has many, many options that the biggest of fighting geeks would love. It gives lots of room for practice if you're having trouble with anything
There's only a few issues with the game. As with all fighting games, if you're no veteran, you're likely to lose horribly online. It's no doubt that this genre of video games probably has the biggest skill difference, so you need to be dedicated if you want to have fun playing online, unless you got friends of your same skill level. Another problem is that the game just lacks content in general. It has the bare basics of what fighting games have to offer. No extra modes, no mini-games, no nothing. Just single player Arcade/Story, Online Mode, and an Art Gallery. It's a shame too because other popular titles like Super Smash Bros or Mortal Kombat really excel with their additional modes aside from just the vanilla fighting. Even toying with the vanilla game itself isn't possible. If you've seen Injustice: Gods Among Us or Mortal Kombat X, you'll see there's a lot of different arcade options, with certain handicaps and what-not. And finally, the roster is just pretty small in general compared to most fighting games. Originally, the game only had 8 fighters. It's now grown to 14 thanks to funding from Kickstarter, but it's still relatively small with not too many options.
Overall, Skullgirls is a very, very well polished and incredibly well-done game with lots of attention to detail of the world it sets itself in, and makes perfectly natural, free flowing combat with little to no errors up it's sleeve. What it does, it does well, it just has minor issues and lacks content here and there.