Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
you can, however hit him if you're able to block it
there are other ways you can hit him, too, during that super, but blocking and attacking is the safest
*Armor is active throughout the move, if you have a grab that can reach them they can be grabbed (including hitgrabs like Parasoul's biker, which can be blocked but not armored, but for the biker specifically they can just hit him) or a sweep will break it, but in the case of Beowulf I'm not sure if a sweep is fast enough and I think you're pushed too far back to grab (maybe Cerebella or Big Band can?).
**Invincibility is active at the start of a move and is completely invulnerable. There are technically two types: grab and strike. "Invincibility" is generally both, but Eliza's Upper Khat is only strike-invincible, she can be grabbed. If you're in blockstun, you're completely grab-invincible, and hitstun is mostly grab-invincible with a couple exceptions.