Posted: May 28
This review contains some spoilers so if you don't want that then read another one.
This game got so much right in my opinion.
There are 3 characters in this game: a father, a mother and a son. These all represent a certain aspect in the life of Dan Kaplan (the father).
He himself represents his work, he is trying to make it as a writer and wants to write a book that gives him a legacy. So people will remember his name.
His wife represents family life, she always wants to do stuff with her husband despite the fact that he is always trying to work. She wants to save the family from a divorce.
The child represents responsibility, he wants to do stuff with his father but he never gets the chance. as the game progresses and you stop choosing his side his drawings of him and his father will become bleaker because he can feel the gap between him and his father getting bigger.
This game speaks to me as a person who comes from a broken household, I do not have a preference to whom I'd choose in this game to compromise with. Seeing the impacts your decisions have on the family keeps you thinking. The biggest thing about this game is your thought pattern expanding and you keep thinking "What if". This is the first game ever that made me pause the game and made me think about the consequences my decision might have.
This game has a lot of impact on people who have been in this situation. Or trying it and putting yourself in the shoes of the people in this game.
Will you let the father finish the book? Will you let the mother have her family back? Or will you let the son have a lot of quality time with his father? And of course "What would have happened if I choose that in stead?"
This game is worth the try and it is clear that the developer poured his complete heart and soul into this game.