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Zgłoś problem z tłumaczeniem
Edit: There's only 1 level that features cheap and unfair deaths and that's 2-14. Once you collect all the runes there's this random shaking that renders the game completley unresponsive and randomized.
That's a sign that this game is good. Really good. Because there ARE jumps that are just close to impossible to make (At first). But then, once you get it, and start getting it worked into muscle memory, then this impossible jump suddenly becomes one of the smoother parts of your run. It takes really, REALLY good balancing to get that - not just so that it's possible - but so that people pick up on it before they quit in frustration.
All you were experiencing (I'm guessing) was burnout. Past a certain point (In anything: Video games, sports, practicing an instrument), you just start getting sloppy. At this point, it's best to set it down, take a break, and come back later. When you do, you'll be a lot better, just because you had time to relax and recover.
@Shadowspaz: As mundane as it seems (almost unattractively so) I'm recognizing it was a sort of burnout, after all. Which is a good, albeit slightly unusual, lesson in itself ... it's funny what you can learn from games such as ESJ. I must note though, you really have a formidable accumulation of achievements over a ridiculous variety of games! I admire that. :P