Publicada: 16 Dezembro
Análise de Acesso Antecipado
I usually dislike early access games. I usually take a fat pinch of salt when I see new 'build your own' style game comes come onto Steam too. Not in this case. Space Engineers has quickly earned a spot in my all time favorite PC games for its dynamic and engaging construction system and it's got one of the coolest looking destruction systems I've ever seen in a game like this. The devs have been keeping up with weekly updates since its launch and they're very involved with the community. As a matter of fact, player made content will be appearing as randomly spawned ships in the upcoming exploration patch.
The construction system is very simple, even familiar for most people I'm sure. It's like Minecraft, in that you're building pretty much everything out of blocks, but that's where the similarities end. Ships are made by sticking a power plant, cockpit, a couple gyroscopes and thrusters (In every direction by the way! Space has no gravity or atmosphere so your ship needs forward thrusters to slow down, etc), maybe a few weapon systems. Then you have to hook up conveyor pipes to most of those things to power them with resources and components you get from mining asteroids. Ships can be as big or as small as you like, the only real limit is how much your PC can handle. Everything from little scout fighters, mining ships, frigates, fighter carriers and even humongous titan-sized battleships can be built. Yes, you could even build your own Death Star, but you might have to wait a little while for a working Superlaser. Or you could just mod your own Superlaser into the game, because Space Engineers has a modding API and a fully fledged Steam Workshop page that's already crammed with all sorts of player created content.
There's also an integrated blueprints system (And a corresponding hologram projector for constructing saved blueprints from scratch) so you can save ships and carry them over to other servers/maps, or if the first ship you had gets destroyed and you want a replacement, you can just ctrl-v it into the game after selecting it from the blueprints menu. Very very handy.
Ships and stations crumple, tear and otherwise deform when they take damage, whether you're hosing them down with lead, setting off explosions or just smashing into eachother for fun. You can see the damage your ship takes over time as holes, scratches, dents and warping are modelled into most blocks. Even portions of your ship can be sheared off and cause extra damage as they free float in space, getting knocked around and causing even more havoc as they get caught on your ship and tear it apart from the inside if you're not careful. The same rules apply to your enemy too though. It's very exciting and sometimes anxiety-inducing, the way combat works.
There are two gameplay modes currently, survival and creative. Survival mode lets you build everything from scratch and assemble it together using the various ingame tools you're provided with. Everything needs to be constructed piece by piece and you're limited by how many resources you have and what kind of tools you have available. You can mount bigger and better drills, welders and grinders onto your ships after you acquire enough supplies.
Creative mode is exactly what it sounds like; you have free reign to do whatever you like in the galaxy and everything is constructed instantly the second you place it down.
A pretty solid multiplayer mode with player-created factions and servers was patched in a while ago. It even supports mods. I haven't spent a lot of time online aside from on my own private server I play with one or two friends on but there's practically no change between offline and online gameplay aside from some occasional connectivity and performance issues.
The multiplayer still needs quite a bit of polishing, as does the overall performance of the game, but so far it's come together very very nicely and I expect I'll put another fifty hours or so into the game before it's released.
If you're into Star Wars, Battlestar Galactica, Warhammer 40k or any other scifi genre, buy this game. You'll thank me later.